/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file eglGraphicsBuffer.h * @author rdb * @date 2009-06-13 */ #ifndef EGLGRAPHICSBUFFER_H #define EGLGRAPHICSBUFFER_H #include "pandabase.h" #include "eglGraphicsPipe.h" #include "graphicsBuffer.h" /** * An offscreen buffer in the EGL environment. This creates an EGL pbuffer. */ class eglGraphicsBuffer : public GraphicsBuffer { public: eglGraphicsBuffer(GraphicsEngine *engine, GraphicsPipe *pipe, const std::string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsStateGuardian *gsg, GraphicsOutput *host); virtual ~eglGraphicsBuffer(); virtual bool begin_frame(FrameMode mode, Thread *current_thread); virtual void end_frame(FrameMode mode, Thread *current_thread); protected: virtual void close_buffer(); virtual bool open_buffer(); private: EGLSurface _pbuffer; EGLDisplay _egl_display; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { GraphicsBuffer::init_type(); register_type(_type_handle, "eglGraphicsBuffer", GraphicsBuffer::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #endif