/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file ffmpegAudio.h * @author jyelon * @date 2007-08-01 */ #ifndef FFMPEGAUDIO_H #define FFMPEGAUDIO_H #include "pandabase.h" #include "movieAudio.h" class FfmpegAudioCursor; /** * A stream that generates a sequence of audio samples. */ class EXPCL_FFMPEG FfmpegAudio : public MovieAudio { PUBLISHED: FfmpegAudio(const Filename &name); virtual ~FfmpegAudio(); virtual PT(MovieAudioCursor) open(); static PT(MovieAudio) make(const Filename &name); private: friend class FfmpegAudioCursor; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedWritableReferenceCount::init_type(); register_type(_type_handle, "FfmpegAudio", MovieAudio::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "ffmpegAudio.I" #endif // FFMPEGAUDIO_H