/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file flee.h * @author Deepak, John, Navin * @date 2009-10-24 */ #ifndef _FLEE_H #define _FLEE_H #include "aiGlobals.h" #include "aiCharacter.h" class AICharacter; class EXPCL_PANDAAI Flee { public: AICharacter *_ai_char; LVecBase3 _flee_position; float _flee_weight; LVecBase3 _flee_direction; double _flee_distance; double _flee_relax_distance; LVecBase3 _flee_present_pos; bool _flee_done; bool _flee_activate_done; Flee(AICharacter *ai_ch, NodePath target_object, double panic_distance = 10.0, double relax_distance = 10.0, float flee_wt = 1.0); Flee(AICharacter *ai_ch, LVecBase3 pos, double panic_distance = 10.0, double relax_distance = 10.0, float flee_wt = 1.0); ~Flee(); LVecBase3 do_flee(); void flee_activate(); }; #endif