/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file fltObject.h * @author drose * @date 2000-08-24 */ #ifndef FLTOBJECT_H #define FLTOBJECT_H #include "pandatoolbase.h" #include "fltBeadID.h" /** * The main objecting bead of the flt file. */ class FltObject : public FltBeadID { public: FltObject(FltHeader *header); enum Flags { F_no_daylight = 0x80000000, F_no_dusk = 0x40000000, F_no_night = 0x20000000, F_no_illuminate = 0x10000000, F_flat_shaded = 0x08000000, F_shadow_object = 0x04000000, }; unsigned int _flags; int _relative_priority; int _transparency; int _special_id1, _special_id2; int _significance; protected: virtual bool extract_record(FltRecordReader &reader); virtual bool build_record(FltRecordWriter &writer) const; public: virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} static TypeHandle get_class_type() { return _type_handle; } static void init_type() { FltBeadID::init_type(); register_type(_type_handle, "FltObject", FltBeadID::get_class_type()); } private: static TypeHandle _type_handle; }; #endif