/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file forceNode.h * @author charles * @date 2000-08-02 */ #ifndef FORCENODE_H #define FORCENODE_H #include "pandaNode.h" #include "pvector.h" #include "baseForce.h" /** * A force that lives in the scene graph and is therefore subject to local * coordinate systems. An example of this would be simulating gravity in a * rotating space station. or something. */ class EXPCL_PANDA_PHYSICS ForceNode : public PandaNode { PUBLISHED: explicit ForceNode(const std::string &name); INLINE void clear(); INLINE BaseForce *get_force(size_t index) const; INLINE size_t get_num_forces() const; MAKE_SEQ(get_forces, get_num_forces, get_force); INLINE void add_force(BaseForce *force); void add_forces_from(const ForceNode &other); void set_force(size_t index, BaseForce *force); void insert_force(size_t index, BaseForce *force); void remove_force(BaseForce *force); void remove_force(size_t index); MAKE_SEQ_PROPERTY(forces, get_num_forces, get_force, set_force, remove_force, insert_force); virtual void output(std::ostream &out) const; virtual void write_forces(std::ostream &out, int indent=0) const; virtual void write(std::ostream &out, int indent=0) const; public: virtual ~ForceNode(); virtual bool safe_to_flatten() const { return false; } virtual PandaNode *make_copy() const; protected: ForceNode(const ForceNode ©); private: typedef pvector< PT(BaseForce) > ForceVector; ForceVector _forces; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PandaNode::init_type(); register_type(_type_handle, "ForceNode", PandaNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "forceNode.I" #endif // FORCENODE_H