/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file frameBufferProperties.h * @author drose * @date 2003-01-27 */ #ifndef FRAMEBUFFERPROPERTIES_H #define FRAMEBUFFERPROPERTIES_H #include "pandabase.h" #include "pnotify.h" class Texture; /** * A container for the various kinds of properties we might ask to have on a * graphics frameBuffer before we create a GSG. */ class EXPCL_PANDA_DISPLAY FrameBufferProperties { private: enum FrameBufferProperty { // This section has to start with "depth" and end with "accum" FBP_depth_bits, FBP_color_bits, FBP_red_bits, FBP_green_bits, FBP_blue_bits, FBP_alpha_bits, FBP_stencil_bits, FBP_accum_bits, // This section has to start with "rgba" and end with "float" FBP_aux_rgba, FBP_aux_hrgba, FBP_aux_float, // This section can be in any order. FBP_multisamples, FBP_coverage_samples, FBP_back_buffers, // This is a sentinel value. FBP_COUNT }; enum FrameBufferFlag { FBF_indexed_color = 0x001, FBF_rgb_color = 0x002, FBF_stereo = 0x004, FBF_force_hardware = 0x008, FBF_force_software = 0x010, FBF_srgb_color = 0x020, FBF_float_color = 0x040, FBF_float_depth = 0x080, FBF_all = 0x100-1, }; int _property[FBP_COUNT] = {0}; int _specified = 0; int _flags = 0; int _flags_specified = 0; PUBLISHED: // Individual queries. INLINE int get_depth_bits() const; INLINE int get_color_bits() const; INLINE int get_red_bits() const; INLINE int get_green_bits() const; INLINE int get_blue_bits() const; INLINE int get_alpha_bits() const; INLINE int get_stencil_bits() const; INLINE int get_accum_bits() const; INLINE int get_aux_rgba() const; INLINE int get_aux_hrgba() const; INLINE int get_aux_float() const; INLINE int get_multisamples() const; INLINE int get_coverage_samples() const; INLINE int get_back_buffers() const; INLINE bool get_indexed_color() const; INLINE bool get_rgb_color() const; INLINE bool get_stereo() const; INLINE bool get_force_hardware() const; INLINE bool get_force_software() const; INLINE bool get_srgb_color() const; INLINE bool get_float_color() const; INLINE bool get_float_depth() const; // Individual assigners. INLINE void set_depth_bits(int n); INLINE void set_color_bits(int n); INLINE void set_rgba_bits(int r, int g, int b, int a); INLINE void set_red_bits(int n); INLINE void set_green_bits(int n); INLINE void set_blue_bits(int n); INLINE void set_alpha_bits(int n); INLINE void set_stencil_bits(int n); INLINE void set_accum_bits(int n); INLINE void set_aux_rgba(int n); INLINE void set_aux_hrgba(int n); INLINE void set_aux_float(int n); INLINE void set_multisamples(int n); INLINE void set_coverage_samples(int n); INLINE void set_back_buffers(int n); INLINE void set_indexed_color(bool n); INLINE void set_rgb_color(bool n); INLINE void set_stereo(bool n); INLINE void set_force_hardware(bool n); INLINE void set_force_software(bool n); INLINE void set_srgb_color(bool n); INLINE void set_float_color(bool n); INLINE void set_float_depth(bool n); MAKE_PROPERTY(depth_bits, get_depth_bits, set_depth_bits); MAKE_PROPERTY(color_bits, get_color_bits, set_color_bits); MAKE_PROPERTY(red_bits, get_red_bits, set_red_bits); MAKE_PROPERTY(green_bits, get_green_bits, set_green_bits); MAKE_PROPERTY(blue_bits, get_blue_bits, set_blue_bits); MAKE_PROPERTY(alpha_bits, get_alpha_bits, set_alpha_bits); MAKE_PROPERTY(stencil_bits, get_stencil_bits, set_stencil_bits); MAKE_PROPERTY(accum_bits, get_accum_bits, set_accum_bits); MAKE_PROPERTY(aux_rgba, get_aux_rgba, set_aux_rgba); MAKE_PROPERTY(aux_hrgba, get_aux_hrgba, set_aux_hrgba); MAKE_PROPERTY(aux_float, get_aux_float, set_aux_float); MAKE_PROPERTY(multisamples, get_multisamples, set_multisamples); MAKE_PROPERTY(coverage_samples, get_coverage_samples, set_coverage_samples); MAKE_PROPERTY(back_buffers, get_back_buffers, set_back_buffers); MAKE_PROPERTY(indexed_color, get_indexed_color, set_indexed_color); MAKE_PROPERTY(rgb_color, get_rgb_color, set_rgb_color); MAKE_PROPERTY(stereo, get_stereo, set_stereo); MAKE_PROPERTY(force_hardware, get_force_hardware, set_force_hardware); MAKE_PROPERTY(force_software, get_force_software, set_force_software); MAKE_PROPERTY(srgb_color, get_srgb_color, set_srgb_color); MAKE_PROPERTY(float_color, get_float_color, set_float_color); MAKE_PROPERTY(float_depth, get_float_depth, set_float_depth); // Other. constexpr FrameBufferProperties() = default; static const FrameBufferProperties &get_default(); bool operator == (const FrameBufferProperties &other) const; INLINE bool operator != (const FrameBufferProperties &other) const; void clear(); void set_all_specified(); bool subsumes(const FrameBufferProperties &other) const; void add_properties(const FrameBufferProperties &other); void output(std::ostream &out) const; void set_one_bit_per_channel(); INLINE bool is_stereo() const; INLINE bool is_single_buffered() const; int get_quality(const FrameBufferProperties &reqs) const; bool is_any_specified() const; bool is_basic() const; int get_aux_mask() const; int get_buffer_mask() const; bool verify_hardware_software(const FrameBufferProperties &props, const std::string &renderer) const; bool setup_color_texture(Texture *tex) const; bool setup_depth_texture(Texture *tex) const; }; INLINE std::ostream &operator << (std::ostream &out, const FrameBufferProperties &properties); #include "frameBufferProperties.I" #endif