/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file glVertexBufferContext_src.h * @author drose * @date 2005-03-17 */ #include "pandabase.h" #include "vertexBufferContext.h" #include "deletedChain.h" class CLP(GraphicsStateGuardian); /** * Caches a GeomVertexArrayData on the GL as a buffer object. */ class EXPCL_GL CLP(VertexBufferContext) : public VertexBufferContext { public: INLINE CLP(VertexBufferContext)(CLP(GraphicsStateGuardian) *glgsg, PreparedGraphicsObjects *pgo, GeomVertexArrayData *data); ALLOC_DELETED_CHAIN(CLP(VertexBufferContext)); virtual void evict_lru(); CLP(GraphicsStateGuardian) *_glgsg; // This is the GL "name" of the data object. GLuint _index; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { VertexBufferContext::init_type(); register_type(_type_handle, CLASSPREFIX_QUOTED "VertexBufferContext", VertexBufferContext::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "glVertexBufferContext_src.I"