/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file graphicsPipe.h * @author mike * @date 1997-01-09 */ #ifndef GRAPHICSPIPE_H #define GRAPHICSPIPE_H #include "pandabase.h" #include "graphicsDevice.h" #include "typedReferenceCount.h" #include "pointerTo.h" #include "lightMutex.h" class GraphicsEngine; class GraphicsOutput; class GraphicsWindow; class GraphicsBuffer; class GraphicsStateGuardian; class FrameBufferProperties; class WindowProperties; class Texture; class WindowHandle; class DisplayInformation; /** * An object to create GraphicsOutputs that share a particular 3-D API. * Normally, there will only be one GraphicsPipe in an application, although * it is possible to have multiple of these at once if there are multiple * different API's available in the same machine. * * Often, the GraphicsPipe corresponds to a physical output device, hence the * term "pipe", but this is not necessarily the case. * * The GraphicsPipe is used by the GraphicsEngine object to create and destroy * windows; it keeps ownership of the windows it creates. * * M. Asad added new/interim functionality where GraphicsPipe now contains a * device interface to directx/opengl which will be used to handle multiple * windows from same device. * */ class EXPCL_PANDA_DISPLAY GraphicsPipe : public TypedReferenceCount { protected: GraphicsPipe(); GraphicsPipe(const GraphicsPipe ©) = delete; GraphicsPipe &operator = (const GraphicsPipe ©) = delete; PUBLISHED: virtual ~GraphicsPipe(); enum OutputTypes { OT_window = 0x0001, OT_fullscreen_window = 0x0002, OT_buffer = 0x0004, OT_texture_buffer = 0x0008, }; enum BufferCreationFlags { // Flags that control what type of output is returned. BF_refuse_parasite = 0x0001, BF_require_parasite = 0x0002, BF_refuse_window = 0x0004, BF_require_window = 0x0008, BF_require_callback_window = 0x0010, // Miscellaneous control flags. BF_can_bind_color = 0x0040, // Need capability: bind the color bitplane to a tex. BF_can_bind_every = 0x0080, // Need capability: bind all bitplanes to a tex. BF_resizeable = 0x0100, // Buffer should allow set_size. BF_size_track_host = 0x0200, // Buffer should track the host size. BF_rtt_cumulative = 0x0400, // Buffer supports cumulative render-to-texture. BF_fb_props_optional = 0x0800, // FrameBufferProperties can be ignored. BF_size_square = 0x1000, // x_size must equal y_size (e.g. for cube maps) BF_size_power_2 = 0x2000, // x_size and y_size must each be a power of two BF_can_bind_layered = 0x4000, // Need capability: support RTM_bind_layered. }; INLINE bool is_valid() const; INLINE int get_supported_types() const; INLINE bool supports_type(int flags) const; INLINE int get_display_width() const; INLINE int get_display_height() const; MAKE_PROPERTY(display_width, get_display_width); MAKE_PROPERTY(display_height, get_display_height); DisplayInformation *get_display_information(); MAKE_PROPERTY(display_information, get_display_information); virtual void lookup_cpu_data(); virtual std::string get_interface_name() const=0; MAKE_PROPERTY(interface_name, get_interface_name); public: enum PreferredWindowThread { PWT_app, PWT_draw }; virtual PreferredWindowThread get_preferred_window_thread() const; INLINE GraphicsDevice *get_device() const; virtual PT(GraphicsDevice) make_device(void *scrn = nullptr); virtual PT(GraphicsStateGuardian) make_callback_gsg(GraphicsEngine *engine); protected: virtual void close_gsg(GraphicsStateGuardian *gsg); virtual PT(GraphicsOutput) make_output(const std::string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsEngine *engine, GraphicsStateGuardian *gsg, GraphicsOutput *host, int retry, bool &precertify); LightMutex _lock; bool _is_valid; int _supported_types; int _display_width; int _display_height; PT(GraphicsDevice) _device; DisplayInformation *_display_information; static const int strip_properties[]; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedReferenceCount::init_type(); register_type(_type_handle, "GraphicsPipe", TypedReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class GraphicsEngine; }; #include "graphicsPipe.I" #endif /* GRAPHICSPIPE_H */