/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file graphicsWindowInputDevice.h * @author drose * @date 2000-05-24 */ #ifndef GRAPHICSWINDOWINPUTDEVICE_H #define GRAPHICSWINDOWINPUTDEVICE_H #include "pandabase.h" #include "inputDevice.h" // Forward declarations class GraphicsWindow; /** * This is a virtual input device that represents the keyboard and mouse pair * that is associated with a particular window. It collects mouse and * keyboard events from the windowing system while the window is in focus. */ class EXPCL_PANDA_DISPLAY GraphicsWindowInputDevice : public InputDevice { private: GraphicsWindowInputDevice(GraphicsWindow *host, const std::string &name, bool pointer, bool keyboard); public: static PT(GraphicsWindowInputDevice) pointer_only(GraphicsWindow *host, const std::string &name); static PT(GraphicsWindowInputDevice) keyboard_only(GraphicsWindow *host, const std::string &name); static PT(GraphicsWindowInputDevice) pointer_and_keyboard(GraphicsWindow *host, const std::string &name); GraphicsWindowInputDevice() = default; PUBLISHED: // The following interface is for the various kinds of GraphicsWindows to // record the data incoming on the device. void button_down(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time()); void button_resume_down(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time()); void button_up(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time()); void keystroke(int keycode, double time = ClockObject::get_global_clock()->get_frame_time()); void candidate(const std::wstring &candidate_string, size_t highlight_start, size_t highlight_end, size_t cursor_pos); void focus_lost(double time = ClockObject::get_global_clock()->get_frame_time()); void raw_button_down(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time()); void raw_button_up(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time()); INLINE PointerData get_pointer() const; void set_pointer_in_window(double x, double y, double time = ClockObject::get_global_clock()->get_frame_time()); void set_pointer_out_of_window(double time = ClockObject::get_global_clock()->get_frame_time()); INLINE void update_pointer(PointerData data, double time = ClockObject::get_global_clock()->get_frame_time()); INLINE void pointer_moved(double x, double y, double time = ClockObject::get_global_clock()->get_frame_time()); INLINE void remove_pointer(int id); private: typedef pset ButtonsHeld; ButtonsHeld _buttons_held; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { InputDevice::init_type(); register_type(_type_handle, "GraphicsWindowInputDevice", InputDevice::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "graphicsWindowInputDevice.I" #endif