/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file light.h * @author mike * @date 1997-01-09 */ #ifndef LIGHT_H #define LIGHT_H #include "pandabase.h" #include "referenceCount.h" #include "luse.h" #include "cycleData.h" #include "cycleDataReader.h" #include "cycleDataLockedReader.h" #include "cycleDataWriter.h" #include "pipelineCycler.h" #include "updateSeq.h" #include "geomNode.h" class NodePath; class PandaNode; class GraphicsStateGuardianBase; /** * The abstract interface to all kinds of lights. The actual light objects * also inherit from PandaNode, and can therefore be added to the scene graph * at some arbitrary point to define the coordinate system of effect. */ class EXPCL_PANDA_PGRAPH Light { PUBLISHED: INLINE Light(); INLINE Light(const Light ©); virtual ~Light(); virtual PandaNode *as_node()=0; virtual bool is_ambient_light() const; INLINE const LColor &get_color() const; INLINE void set_color(const LColor &color); MAKE_PROPERTY(color, get_color, set_color); INLINE bool has_color_temperature() const; INLINE PN_stdfloat get_color_temperature() const; void set_color_temperature(PN_stdfloat temperature); MAKE_PROPERTY(color_temperature, get_color_temperature, set_color_temperature); virtual PN_stdfloat get_exponent() const; virtual const LColor &get_specular_color() const; virtual const LVecBase3 &get_attenuation() const; INLINE void set_priority(int priority); INLINE int get_priority() const; virtual int get_class_priority() const=0; MAKE_PROPERTY(priority, get_priority, set_priority); public: virtual void attrib_ref(); virtual void attrib_unref(); virtual void output(std::ostream &out) const=0; virtual void write(std::ostream &out, int indent_level) const=0; virtual void bind(GraphicsStateGuardianBase *gsg, const NodePath &light, int light_id)=0; virtual bool get_vector_to_light(LVector3 &result, const LPoint3 &from_object_point, const LMatrix4 &to_object_space); GeomNode *get_viz(); INLINE static UpdateSeq get_sort_seq(); protected: virtual void fill_viz_geom(GeomNode *viz_geom); INLINE void mark_viz_stale(); // This enumerated class defines the relative class priority of different // kinds of lights. This hierarchy is only used to resolve multiple lights // of the same priority specified by set_priority(). In general, the first // items in this list have a lesser priority than later items. enum ClassPriority { CP_ambient_priority, CP_point_priority, CP_directional_priority, CP_spot_priority, CP_area_priority, }; private: // The priority is not cycled, because there's no real reason to do so, and // cycling it makes it difficult to synchronize with the LightAttribs. int _priority; static UpdateSeq _sort_seq; // The color temperature is not cycled either, because we only need to pass // down the computed color anyway. bool _has_color_temperature; PN_stdfloat _color_temperature; // This is the data that must be cycled between pipeline stages. class EXPCL_PANDA_PGRAPH CData : public CycleData { public: INLINE CData(); INLINE CData(const CData ©); virtual CycleData *make_copy() const; virtual void write_datagram(BamWriter *manager, Datagram &dg) const; virtual void fillin(DatagramIterator &scan, BamReader *manager); virtual TypeHandle get_parent_type() const { return Light::get_class_type(); } LColor _color; PT(GeomNode) _viz_geom; bool _viz_geom_stale; }; PipelineCycler _cycler; typedef CycleDataReader CDReader; typedef CycleDataLockedReader CDLockedReader; typedef CycleDataWriter CDWriter; protected: void write_datagram(BamWriter *manager, Datagram &dg); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { ReferenceCount::init_type(); register_type(_type_handle, "Light", ReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } private: static TypeHandle _type_handle; }; INLINE std::ostream &operator << (std::ostream &out, const Light &light) { light.output(out); return out; } #include "light.I" #endif