/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file lightLensNode.h * @author drose * @date 2002-03-26 */ #ifndef LIGHTLENSNODE_H #define LIGHTLENSNODE_H #include "pandabase.h" #include "light.h" #include "camera.h" #include "graphicsStateGuardianBase.h" #include "graphicsOutputBase.h" #include "atomicAdjust.h" class ShaderGenerator; class GraphicsStateGuardian; /** * A derivative of Light and of Camera. The name might be misleading: it does * not directly derive from LensNode, but through the Camera class. The * Camera serves no purpose unless shadows are enabled. */ class EXPCL_PANDA_PGRAPHNODES LightLensNode : public Light, public Camera { PUBLISHED: explicit LightLensNode(const std::string &name, Lens *lens = new PerspectiveLens()); virtual ~LightLensNode(); INLINE bool has_specular_color() const; INLINE bool is_shadow_caster() const; void set_shadow_caster(bool caster); void set_shadow_caster(bool caster, int buffer_xsize, int buffer_ysize, int sort = -10); INLINE int get_shadow_buffer_sort() const; INLINE LVecBase2i get_shadow_buffer_size() const; INLINE void set_shadow_buffer_size(const LVecBase2i &size); INLINE GraphicsOutputBase *get_shadow_buffer(GraphicsStateGuardianBase *gsg); PUBLISHED: MAKE_PROPERTY(shadow_caster, is_shadow_caster); MAKE_PROPERTY(shadow_buffer_size, get_shadow_buffer_size, set_shadow_buffer_size); public: INLINE void mark_used_by_auto_shader() const; protected: LightLensNode(const LightLensNode ©); void clear_shadow_buffers(); virtual void setup_shadow_map(); LVecBase2i _sb_size; bool _shadow_caster; bool _has_specular_color; int _sb_sort; mutable bool _used_by_auto_shader = false; PT(Texture) _shadow_map; // This is really a map of GSG -> GraphicsOutput. typedef pmap ShadowBuffers; ShadowBuffers _sbuffers; // This counts how many LightAttribs in the world are referencing this // LightLensNode object. AtomicAdjust::Integer _attrib_count; public: virtual void attrib_ref(); virtual void attrib_unref(); virtual PandaNode *as_node(); virtual Light *as_light(); PUBLISHED: // We have to explicitly publish these because they resolve the multiple // inheritance. virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent_level = 0) const; public: virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { Light::init_type(); Camera::init_type(); register_type(_type_handle, "LightLensNode", Light::get_class_type(), Camera::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class GraphicsStateGuardian; }; INLINE std::ostream &operator << (std::ostream &out, const LightLensNode &light) { light.output(out); return out; } #include "lightLensNode.I" #endif