/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file lightReMutexDirect.I * @author drose * @date 2008-10-08 */ /** * Alias for acquire() to match C++11 semantics. * @see acquire() */ INLINE void LightReMutexDirect:: lock() { TAU_PROFILE("void LightReMutexDirect::acquire()", " ", TAU_USER); _impl.lock(); } /** * Alias for try_acquire() to match C++11 semantics. * @see try_acquire() */ INLINE bool LightReMutexDirect:: try_lock() { TAU_PROFILE("void LightReMutexDirect::try_acquire()", " ", TAU_USER); return _impl.try_lock(); } /** * Alias for release() to match C++11 semantics. * @see release() */ INLINE void LightReMutexDirect:: unlock() { TAU_PROFILE("void LightReMutexDirect::unlock()", " ", TAU_USER); _impl.unlock(); } /** * Grabs the lightReMutex if it is available. If it is not available, blocks * until it becomes available, then grabs it. In either case, the function * does not return until the lightReMutex is held; you should then call * unlock(). * * This method is considered const so that you can lock and unlock const * lightReMutexes, mainly to allow thread-safe access to otherwise const data. * * Also see LightReMutexHolder. */ INLINE void LightReMutexDirect:: acquire() const { TAU_PROFILE("void LightReMutexDirect::acquire()", " ", TAU_USER); #ifdef HAVE_REMUTEXTRUEIMPL _impl.lock(); #else _impl.do_lock(Thread::get_current_thread()); #endif } /** * This variant on acquire() accepts the current thread as a parameter, if it * is already known, as an optimization. */ INLINE void LightReMutexDirect:: acquire(Thread *current_thread) const { TAU_PROFILE("void LightReMutexDirect::acquire(Thread *)", " ", TAU_USER); #ifdef HAVE_REMUTEXTRUEIMPL _impl.lock(); #else _impl.do_lock(current_thread); #endif // HAVE_REMUTEXIMPL } /** * This method increments the lock count, assuming the calling thread already * holds the lock. After this call, release() will need to be called one * additional time to release the lock. * * This method really performs the same function as acquire(), but it offers a * potential (slight) performance benefit when the calling thread knows that * it already holds the lock. It is an error to call this when the calling * thread does not hold the lock. */ INLINE void LightReMutexDirect:: elevate_lock() const { TAU_PROFILE("void LightReMutexDirect::elevate_lock()", " ", TAU_USER); #ifdef HAVE_REMUTEXTRUEIMPL _impl.lock(); #else _impl.do_elevate_lock(); #endif // HAVE_REMUTEXIMPL } /** * Releases the lightReMutex. It is an error to call this if the lightReMutex * was not already locked. * * This method is considered const so that you can lock and unlock const * lightReMutexes, mainly to allow thread-safe access to otherwise const data. */ INLINE void LightReMutexDirect:: release() const { TAU_PROFILE("void LightReMutexDirect::release()", " ", TAU_USER); #ifdef HAVE_REMUTEXTRUEIMPL _impl.unlock(); #else _impl.do_unlock(Thread::get_current_thread()); #endif } /** * Returns true if the current thread has locked the LightReMutex, false * otherwise. This method is only intended for use in debugging, hence the * method name; in the LightReMutexDirect case, it always returns true, since * there's not a reliable way to determine this otherwise. */ INLINE bool LightReMutexDirect:: debug_is_locked() const { return true; } /** * The mutex name is only defined when compiling in DEBUG_THREADS mode. */ INLINE void LightReMutexDirect:: set_name(const std::string &) { } /** * The mutex name is only defined when compiling in DEBUG_THREADS mode. */ INLINE void LightReMutexDirect:: clear_name() { } /** * The mutex name is only defined when compiling in DEBUG_THREADS mode. */ INLINE bool LightReMutexDirect:: has_name() const { return false; } /** * The mutex name is only defined when compiling in DEBUG_THREADS mode. */ INLINE std::string LightReMutexDirect:: get_name() const { return std::string(); }