/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file linearNoiseForce.h * @author charles * @date 2000-06-13 */ #ifndef LINEARNOISEFORCE_H #define LINEARNOISEFORCE_H #include "pandabase.h" #include "linearRandomForce.h" #include "configVariableInt.h" /** * Repeating noise force vector. */ class EXPCL_PANDA_PHYSICS LinearNoiseForce : public LinearRandomForce { PUBLISHED: explicit LinearNoiseForce(PN_stdfloat a = 1.0f, bool m = false); LinearNoiseForce(const LinearNoiseForce ©); virtual ~LinearNoiseForce(); virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent=0) const; public: static ConfigVariableInt _random_seed; static void init_noise_tables(); private: static unsigned char _prn_table[256]; static LVector3 _gradient_table[256]; static bool _initialized; INLINE PN_stdfloat cubic_step(const PN_stdfloat x) const; INLINE LVector3 vlerp(const PN_stdfloat t, const LVector3& v0, const LVector3& v1) const; INLINE unsigned char get_prn_entry(const LPoint3& point) const; INLINE unsigned char get_prn_entry(const PN_stdfloat x, const PN_stdfloat y, const PN_stdfloat z) const; INLINE LVector3& get_lattice_entry(const LPoint3& point); INLINE LVector3& get_lattice_entry(const PN_stdfloat x, const PN_stdfloat y, const PN_stdfloat z); INLINE unsigned char prn_lookup(int index) const; virtual LVector3 get_child_vector(const PhysicsObject *po); virtual LinearForce *make_copy(); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { LinearRandomForce::init_type(); register_type(_type_handle, "LinearNoiseForce", LinearRandomForce::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "linearNoiseForce.I" #endif // LINEARNOISEFORCE_H