/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file linearRandomForce.h * @author charles * @date 2000-06-19 */ #ifndef LINEARRANDOMFORCE_H #define LINEARRANDOMFORCE_H #include #include "cmath.h" #include "mathNumbers.h" #include "linearForce.h" /** * Pure virtual, parent to noiseForce and jitterForce */ class EXPCL_PANDA_PHYSICS LinearRandomForce : public LinearForce { PUBLISHED: virtual ~LinearRandomForce(); virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent=0) const; protected: static PN_stdfloat bounded_rand(); static LVector3 random_unit_vector(); LinearRandomForce(PN_stdfloat a = 1.0f, bool m = false); LinearRandomForce(const LinearRandomForce ©); virtual LVector3 get_child_vector(const PhysicsObject *po) = 0; virtual LinearForce *make_copy() = 0; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { LinearForce::init_type(); register_type(_type_handle, "LinearRandomForce", LinearForce::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "linearRandomForce.I" #endif // LINEARRANDOMFORCE_H