/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file lmat_ops_src.h * @author drose * @date 2000-03-08 */ BEGIN_PUBLISH // vector times matrix3 INLINE_LINMATH FLOATNAME(LVecBase3) operator * (const FLOATNAME(LVecBase3) &v, const FLOATNAME(LMatrix3) &m); INLINE_LINMATH void operator *= (FLOATNAME(LVecBase3) &v, const FLOATNAME(LMatrix3) &m); INLINE_LINMATH FLOATNAME(LVector3) operator * (const FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix3) &m); INLINE_LINMATH void operator *= (FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix3) &m); INLINE_LINMATH FLOATNAME(LPoint3) operator * (const FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix3) &m); INLINE_LINMATH void operator *= (FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix3) &m); INLINE_LINMATH FLOATNAME(LVector2) operator * (const FLOATNAME(LVector2) &v, const FLOATNAME(LMatrix3) &m); INLINE_LINMATH void operator *= (FLOATNAME(LVector2) &v, const FLOATNAME(LMatrix3) &m); INLINE_LINMATH FLOATNAME(LPoint2) operator * (const FLOATNAME(LPoint2) &v, const FLOATNAME(LMatrix3) &m); INLINE_LINMATH void operator *= (FLOATNAME(LPoint2) &v, const FLOATNAME(LMatrix3) &m); // vector times matrix4 INLINE_LINMATH FLOATNAME(LVecBase4) operator * (const FLOATNAME(LVecBase4) &v, const FLOATNAME(LMatrix4) &m); INLINE_LINMATH void operator *= (FLOATNAME(LVecBase4) &v, const FLOATNAME(LMatrix4) &m); INLINE_LINMATH FLOATNAME(LPoint4) operator * (const FLOATNAME(LPoint4) &v, const FLOATNAME(LMatrix4) &m); INLINE_LINMATH FLOATNAME(LVector4) operator * (const FLOATNAME(LVector4) &v, const FLOATNAME(LMatrix4) &m); INLINE_LINMATH FLOATNAME(LVector3) operator * (const FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix4) &m); INLINE_LINMATH void operator *= (FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix4) &m); INLINE_LINMATH FLOATNAME(LPoint3) operator * (const FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix4) &m); INLINE_LINMATH void operator *= (FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix4) &m); INLINE_LINMATH void generic_write_datagram(Datagram &dest, const FLOATNAME(LMatrix3) &value); INLINE_LINMATH void generic_read_datagram(FLOATNAME(LMatrix3) &result, DatagramIterator &source); INLINE_LINMATH void generic_write_datagram(Datagram &dest, const FLOATNAME(LMatrix4) &value); INLINE_LINMATH void generic_read_datagram(FLOATNAME(LMatrix4) &result, DatagramIterator &source); END_PUBLISH #include "lmat_ops_src.I"