/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file lorientation_src.h * @author frang, charles * @date 2000-06-23 */ class FLOATNAME(LRotation); /** * This is a unit quaternion representing an orientation. */ class EXPCL_PANDA_LINMATH FLOATNAME(LOrientation) : public FLOATNAME(LQuaternion) { PUBLISHED: INLINE_LINMATH FLOATNAME(LOrientation)(); INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LQuaternion) &c); INLINE_LINMATH FLOATNAME(LOrientation)(FLOATTYPE r, FLOATTYPE i, FLOATTYPE j, FLOATTYPE k); INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LVector3) &point_at, FLOATTYPE twist); INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LMatrix3) &m); INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LMatrix4) &m); INLINE_LINMATH FLOATNAME(LOrientation) operator * (const FLOATNAME(LRotation) &other) const; INLINE_LINMATH FLOATNAME(LOrientation) operator * (const FLOATNAME(LQuaternion) &other) const; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; #include "lorientation_src.I"