/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file lpoint4_src.h * @author drose * @date 2000-03-08 */ /** * This is a four-component point in space. */ class EXPCL_PANDA_LINMATH FLOATNAME(LPoint4) : public FLOATNAME(LVecBase4) { PUBLISHED: INLINE_LINMATH FLOATNAME(LPoint4)() = default; INLINE_LINMATH FLOATNAME(LPoint4)(const FLOATNAME(LVecBase4) ©); INLINE_LINMATH FLOATNAME(LPoint4)(FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LPoint4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w); INLINE_LINMATH FLOATNAME(LPoint4)(const FLOATNAME(LVecBase3) ©, FLOATTYPE w); EXTENSION(INLINE_LINMATH PyObject *__getattr__(PyObject *self, const std::string &attr_name) const); EXTENSION(INLINE_LINMATH int __setattr__(PyObject *self, const std::string &attr_name, PyObject *assign)); INLINE_LINMATH static const FLOATNAME(LPoint4) &zero(); INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_x(); INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_y(); INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_z(); INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_w(); INLINE_LINMATH FLOATNAME(LPoint3) get_xyz() const; INLINE_LINMATH FLOATNAME(LPoint2) get_xy() const; MAKE_PROPERTY(xyz, get_xyz); MAKE_PROPERTY(xy, get_xy); INLINE_LINMATH FLOATNAME(LPoint4) operator - () const; INLINE_LINMATH FLOATNAME(LVecBase4) operator + (const FLOATNAME(LVecBase4) &other) const; INLINE_LINMATH FLOATNAME(LPoint4) operator + (const FLOATNAME(LVector4) &other) const; INLINE_LINMATH FLOATNAME(LVecBase4) operator - (const FLOATNAME(LVecBase4) &other) const; INLINE_LINMATH FLOATNAME(LVector4) operator - (const FLOATNAME(LPoint4) &other) const; INLINE_LINMATH FLOATNAME(LPoint4) operator - (const FLOATNAME(LVector4) &other) const; INLINE_LINMATH FLOATNAME(LPoint4) operator * (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LPoint4) operator / (FLOATTYPE scalar) const; #ifndef FLOATTYPE_IS_INT INLINE_LINMATH FLOATNAME(LPoint4) normalized() const; INLINE_LINMATH FLOATNAME(LPoint4) project(const FLOATNAME(LVecBase4) &onto) const; #endif EXTENSION(INLINE_LINMATH std::string __repr__() const); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; #include "lpoint4_src.I"