/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file lvector2_src.I * @author drose * @date 2000-03-08 */ /** * Constructs a new LVector2 from a LVecBase2 */ INLINE_LINMATH FLOATNAME(LVector2):: FLOATNAME(LVector2)(const FLOATNAME(LVecBase2)& copy) : FLOATNAME(LVecBase2)(copy) { } /** * Constructs a new LVector2 with all components set to the fill value. */ INLINE_LINMATH FLOATNAME(LVector2):: FLOATNAME(LVector2)(FLOATTYPE fill_value) : FLOATNAME(LVecBase2)(fill_value) { } /** * */ INLINE_LINMATH FLOATNAME(LVector2):: FLOATNAME(LVector2)(FLOATTYPE x, FLOATTYPE y) : FLOATNAME(LVecBase2)(x, y) { } /** * Returns a zero-length vector. */ INLINE_LINMATH const FLOATNAME(LVector2) &FLOATNAME(LVector2):: zero() { return (const FLOATNAME(LVector2) &)FLOATNAME(LVecBase2)::zero(); } /** * Returns a unit X vector. */ INLINE_LINMATH const FLOATNAME(LVector2) &FLOATNAME(LVector2):: unit_x() { return (const FLOATNAME(LVector2) &)FLOATNAME(LVecBase2)::unit_x(); } /** * Returns a unit Y vector. */ INLINE_LINMATH const FLOATNAME(LVector2) &FLOATNAME(LVector2):: unit_y() { return (const FLOATNAME(LVector2) &)FLOATNAME(LVecBase2)::unit_y(); } /** * */ INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector2):: operator - () const { return FLOATNAME(LVecBase2)::operator - (); } /** * */ INLINE_LINMATH FLOATNAME(LVecBase2) FLOATNAME(LVector2):: operator + (const FLOATNAME(LVecBase2) &other) const { return FLOATNAME(LVecBase2)::operator + (other); } /** * */ INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector2):: operator + (const FLOATNAME(LVector2) &other) const { return FLOATNAME(LVecBase2)::operator + (other); } /** * */ INLINE_LINMATH FLOATNAME(LVecBase2) FLOATNAME(LVector2):: operator - (const FLOATNAME(LVecBase2) &other) const { return FLOATNAME(LVecBase2)::operator - (other); } /** * */ INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector2):: operator - (const FLOATNAME(LVector2) &other) const { return FLOATNAME(LVecBase2)::operator - (other); } /** * */ INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector2):: operator * (FLOATTYPE scalar) const { return FLOATNAME(LVector2)(FLOATNAME(LVecBase2)::operator * (scalar)); } /** * */ INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector2):: operator / (FLOATTYPE scalar) const { return FLOATNAME(LVector2)(FLOATNAME(LVecBase2)::operator / (scalar)); } #ifndef FLOATTYPE_IS_INT /** * Normalizes the vector and returns the normalized vector as a copy. If the * vector was a zero-length vector, a zero length vector will be returned. */ INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector2):: normalized() const { return FLOATNAME(LVecBase2)::normalized(); } /** * Returns a new vector representing the projection of this vector onto * another one. The resulting vector will be a scalar multiple of onto. */ INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector2):: project(const FLOATNAME(LVecBase2) &onto) const { return FLOATNAME(LVecBase2)::project(onto); } /** * returns the signed angled between two vectors. normalization is NOT * necessary */ INLINE_LINMATH FLOATTYPE FLOATNAME(LVector2):: signed_angle_rad(const FLOATNAME(LVector2) &other) const { return catan2((_v(0)*other._v(1))-(_v(1)*other._v(0)), dot(other)); } /** * returns the signed angled between two vectors. normalization is NOT * necessary */ INLINE_LINMATH FLOATTYPE FLOATNAME(LVector2):: signed_angle_deg(const FLOATNAME(LVector2) &other) const { return rad_2_deg(signed_angle_rad(other)); } #endif // FLOATTYPE_IS_INT