/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file lvector2_src.h * @author drose * @date 2000-03-08 */ /** * This is a two-component vector offset. */ class EXPCL_PANDA_LINMATH FLOATNAME(LVector2) : public FLOATNAME(LVecBase2) { PUBLISHED: INLINE_LINMATH FLOATNAME(LVector2)() = default; INLINE_LINMATH FLOATNAME(LVector2)(const FLOATNAME(LVecBase2)& copy); INLINE_LINMATH FLOATNAME(LVector2)(FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVector2)(FLOATTYPE x, FLOATTYPE y); EXTENSION(INLINE_LINMATH PyObject *__getattr__(PyObject *self, const std::string &attr_name) const); EXTENSION(INLINE_LINMATH int __setattr__(PyObject *self, const std::string &attr_name, PyObject *assign)); INLINE_LINMATH static const FLOATNAME(LVector2) &zero(); INLINE_LINMATH static const FLOATNAME(LVector2) &unit_x(); INLINE_LINMATH static const FLOATNAME(LVector2) &unit_y(); INLINE_LINMATH FLOATNAME(LVector2) operator - () const; INLINE_LINMATH FLOATNAME(LVecBase2) operator + (const FLOATNAME(LVecBase2) &other) const; INLINE_LINMATH FLOATNAME(LVector2) operator + (const FLOATNAME(LVector2) &other) const; INLINE_LINMATH FLOATNAME(LVecBase2) operator - (const FLOATNAME(LVecBase2) &other) const; INLINE_LINMATH FLOATNAME(LVector2) operator - (const FLOATNAME(LVector2) &other) const; INLINE_LINMATH FLOATNAME(LVector2) operator * (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LVector2) operator / (FLOATTYPE scalar) const; #ifndef FLOATTYPE_IS_INT INLINE_LINMATH FLOATNAME(LVector2) normalized() const; INLINE_LINMATH FLOATNAME(LVector2) project(const FLOATNAME(LVecBase2) &onto) const; INLINE_LINMATH FLOATTYPE signed_angle_rad(const FLOATNAME(LVector2) &other) const; INLINE_LINMATH FLOATTYPE signed_angle_deg(const FLOATNAME(LVector2) &other) const; #endif EXTENSION(INLINE_LINMATH std::string __repr__() const); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; #include "lvector2_src.I"