/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file lvector4_ext_src.I * @author rdb * @date 2011-01-02 */ /** * */ INLINE_LINMATH std::string Extension:: __repr__() const { std::ostringstream out; out << "LVector4" << FLOATTOKEN << "(" << MAYBE_ZERO(_this->_v(0)) << ", " << MAYBE_ZERO(_this->_v(1)) << ", " << MAYBE_ZERO(_this->_v(2)) << ", " << MAYBE_ZERO(_this->_v(3)) << ")"; return out.str(); } /** * This is used to implement swizzle masks. */ INLINE_LINMATH PyObject *Extension:: __getattr__(PyObject *self, const std::string &attr_name) const { #ifndef CPPPARSER extern struct Dtool_PyTypedObject FLOATNAME(Dtool_LVector2); extern struct Dtool_PyTypedObject FLOATNAME(Dtool_LVector3); extern struct Dtool_PyTypedObject FLOATNAME(Dtool_LVector4); #endif // Validate the attribute name. for (std::string::const_iterator it = attr_name.begin(); it < attr_name.end(); it++) { if (*it < 'w' || *it > 'z') { return Dtool_Raise_AttributeError(self, attr_name.c_str()); } } switch (attr_name.size()) { case 1: if (attr_name[0] == 'w') { return Dtool_WrapValue(_this->_v(3)); } else { return Dtool_WrapValue(_this->_v(attr_name[0] - 'x')); } case 2: { FLOATNAME(LVector2) *vec = new FLOATNAME(LVector2); vec->_v(0) = _this->_v((attr_name[0] == 'w') ? 3 : attr_name[0] - 'x'); vec->_v(1) = _this->_v((attr_name[1] == 'w') ? 3 : attr_name[1] - 'x'); return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVector2), true, false); } case 3: { FLOATNAME(LVector3) *vec = new FLOATNAME(LVector3); vec->_v(0) = _this->_v((attr_name[0] == 'w') ? 3 : attr_name[0] - 'x'); vec->_v(1) = _this->_v((attr_name[1] == 'w') ? 3 : attr_name[1] - 'x'); vec->_v(2) = _this->_v((attr_name[2] == 'w') ? 3 : attr_name[2] - 'x'); return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVector3), true, false); } case 4: { FLOATNAME(LVector4) *vec = new FLOATNAME(LVector4); vec->_v(0) = _this->_v((attr_name[0] == 'w') ? 3 : attr_name[0] - 'x'); vec->_v(1) = _this->_v((attr_name[1] == 'w') ? 3 : attr_name[1] - 'x'); vec->_v(2) = _this->_v((attr_name[2] == 'w') ? 3 : attr_name[2] - 'x'); vec->_v(3) = _this->_v((attr_name[3] == 'w') ? 3 : attr_name[3] - 'x'); return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVector4), true, false); } } return Dtool_Raise_AttributeError(self, attr_name.c_str()); } /** * This is used to implement write masks. */ INLINE_LINMATH int Extension:: __setattr__(PyObject *self, const std::string &attr_name, PyObject *assign) { // Upcall to LVecBase4. return invoke_extension(_this).__setattr__(self, attr_name, assign); }