/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file lvector4_src.I * @author drose * @date 2000-03-08 */ /** * */ INLINE_LINMATH FLOATNAME(LVector4):: FLOATNAME(LVector4)(const FLOATNAME(LVecBase4) ©) : FLOATNAME(LVecBase4)(copy) { } /** * */ INLINE_LINMATH FLOATNAME(LVector4):: FLOATNAME(LVector4)(FLOATTYPE fill_value) : FLOATNAME(LVecBase4)(fill_value) { } /** * */ INLINE_LINMATH FLOATNAME(LVector4):: FLOATNAME(LVector4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w) : FLOATNAME(LVecBase4)(x, y, z, w) { } /** * */ INLINE_LINMATH FLOATNAME(LVector4):: FLOATNAME(LVector4)(const FLOATNAME(LVecBase3) ©, FLOATTYPE w) : FLOATNAME(LVecBase4)(copy, w) { } /** * Returns a zero-length vector. */ INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4):: zero() { return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::zero(); } /** * Returns a unit X vector. */ INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4):: unit_x() { return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::unit_x(); } /** * Returns a unit Y vector. */ INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4):: unit_y() { return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::unit_y(); } /** * Returns a unit Z vector. */ INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4):: unit_z() { return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::unit_z(); } /** * Returns a unit W vector. */ INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4):: unit_w() { return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::unit_w(); } /** * Returns the x, y and z component of this vector */ INLINE_LINMATH FLOATNAME(LVector3) FLOATNAME(LVector4):: get_xyz() const { return FLOATNAME(LVector3)(_v(0), _v(1), _v(2)); } /** * Returns the x and y component of this vector */ INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector4):: get_xy() const { return FLOATNAME(LVector2)(_v(0), _v(1)); } /** * */ INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4):: operator - () const { return FLOATNAME(LVecBase4)::operator - (); } /** * */ INLINE_LINMATH FLOATNAME(LVecBase4) FLOATNAME(LVector4):: operator + (const FLOATNAME(LVecBase4) &other) const { return FLOATNAME(LVecBase4)::operator + (other); } /** * */ INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4):: operator + (const FLOATNAME(LVector4) &other) const { return FLOATNAME(LVecBase4)::operator + (other); } /** * */ INLINE_LINMATH FLOATNAME(LVecBase4) FLOATNAME(LVector4):: operator - (const FLOATNAME(LVecBase4) &other) const { return FLOATNAME(LVecBase4)::operator - (other); } /** * */ INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4):: operator - (const FLOATNAME(LVector4) &other) const { return FLOATNAME(LVecBase4)::operator - (other); } /** * */ INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4):: operator * (FLOATTYPE scalar) const { return FLOATNAME(LVector4)(FLOATNAME(LVecBase4)::operator * (scalar)); } /** * */ INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4):: operator / (FLOATTYPE scalar) const { return FLOATNAME(LVector4)(FLOATNAME(LVecBase4)::operator / (scalar)); } #ifndef FLOATTYPE_IS_INT /** * Normalizes the vector and returns the normalized vector as a copy. If the * vector was a zero-length vector, a zero length vector will be returned. */ INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4):: normalized() const { return FLOATNAME(LVecBase4)::normalized(); } /** * Returns a new vector representing the projection of this vector onto * another one. The resulting vector will be a scalar multiple of onto. */ INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4):: project(const FLOATNAME(LVecBase4) &onto) const { return FLOATNAME(LVecBase4)::project(onto); } #endif // FLOATTYPE_IS_INT