/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file mayaBlendDesc.h * @author drose * @date 2004-02-10 */ #ifndef MAYABLENDDESC_H #define MAYABLENDDESC_H #include "pandatoolbase.h" #include "referenceCount.h" #include "pointerTo.h" #include "namable.h" #include "pre_maya_include.h" #include #include #include "post_maya_include.h" class EggTable; class EggSAnimData; /** * A handle to a Maya blend shape description. This is just one target of a * Maya BlendShape object, and thus corresponds more or less one-to-one with a * single Egg morph target. (We don't attempt to support Maya's chained * target shapes here; should we need to later, it would mean breaking each of * those target shapes on the one continuous Maya slider into a separate * MayaBlendDesc object, and synthesizing the egg slider values * appropriately.) */ class MayaBlendDesc : public ReferenceCount, public Namable { public: MayaBlendDesc(MFnBlendShapeDeformer &deformer, int weight_index); ~MayaBlendDesc(); void set_slider(PN_stdfloat value); PN_stdfloat get_slider() const; private: void clear_egg(); MFnBlendShapeDeformer _deformer; int _weight_index; EggSAnimData *_anim; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { ReferenceCount::init_type(); Namable::init_type(); register_type(_type_handle, "MayaBlendDesc", ReferenceCount::get_class_type(), Namable::get_class_type()); } private: static TypeHandle _type_handle; friend class MayaNodeTree; }; #endif