/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file maya_funcs.T * @author drose * @date 2000-02-16 */ /** * A generic function to extract an attribute of some type from an MObject. * This is used to implement get_bool_attribute(), etc. */ template bool get_maya_attribute(MObject &node, const std::string &attribute_name, ValueType &value) { bool status = false; MPlug plug; if (get_maya_plug(node, attribute_name, plug)) { status = plug.getValue(value); } return status; } /** * A generic function to set an attribute of some type on an MObject. This is * used to implement set_bool_attribute(), etc. */ template bool set_maya_attribute(MObject &node, const std::string &attribute_name, ValueType &value) { bool status = false; MPlug plug; if (get_maya_plug(node, attribute_name, plug)) { status = plug.setValue(value); } return status; }