/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file milesAudioSound.h * @author drose * @date 2007-07-30 */ #ifndef MILESAUDIOSOUND_H #define MILESAUDIOSOUND_H #include "pandabase.h" #ifdef HAVE_RAD_MSS //[ #include "audioSound.h" #include "milesAudioManager.h" #include /** * The base class for both MilesAudioStream and MilesAudioSample. */ class EXPCL_MILES_AUDIO MilesAudioSound : public AudioSound { protected: MilesAudioSound(MilesAudioManager *manager, const std::string &file_name); public: virtual void set_loop(bool loop=true); virtual bool get_loop() const; virtual void set_loop_count(unsigned long loop_count=1); virtual unsigned long get_loop_count() const; virtual PN_stdfloat get_volume() const; virtual PN_stdfloat get_balance() const; virtual PN_stdfloat get_play_rate() const; virtual void set_time(PN_stdfloat start_time=0.0); virtual void set_active(bool active=true); virtual bool get_active() const; virtual void set_finished_event(const std::string &event); virtual const std::string &get_finished_event() const; virtual const std::string &get_name() const; virtual void cleanup(); protected: PT(MilesAudioManager) _manager; std::string _file_name; PN_stdfloat _volume; // 0..1.0 PN_stdfloat _balance; // -1..1 PN_stdfloat _play_rate; // 0..1.0 unsigned long _loop_count; // _active is for things like a 'turn off sound effects' in a preferences // pannel. _active is not about whether a sound is currently playing. Use // status() for info on whether the sound is playing. bool _active; // _paused is not like the Pause button on a cddvd player. It is used as a // flag to say that the sound was looping when it was set inactive. bool _paused; // This is the string that throw_event() will throw when the sound finishes // playing. It is not triggered when the sound is stopped with stop(). // Note: no longer implemented. std::string _finished_event; // This is set whenever we call set_time(). Calling play() will respect // this if it is set, and then reset it. PN_stdfloat _start_time; bool _got_start_time; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { AudioSound::init_type(); register_type(_type_handle, "MilesAudioSound", AudioSound::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class MilesAudioManager; }; #include "milesAudioSound.I" #endif //] #endif