/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file modelPool.h * @author drose * @date 2002-03-12 */ #ifndef MODELPOOL_H #define MODELPOOL_H #include "pandabase.h" #include "filename.h" #include "modelRoot.h" #include "pointerTo.h" #include "lightMutex.h" #include "pmap.h" #include "loaderOptions.h" /** * This class unifies all references to the same filename, so that multiple * attempts to load the same model will return the same pointer. Note that * the default behavior is thus to make instances: use with caution. Use the * copy_subgraph() method on Node (or use NodePath::copy_to) to make * modifiable copies of the node. * * Unlike TexturePool, this class does not automatically resolve the model * filenames before loading, so a relative path and an absolute path to the * same model will appear to be different filenames. * * However, see the Loader class, which is now the preferred interface for * loading models. The Loader class can resolve filenames, supports threaded * loading, and can automatically consult the ModelPool, according to the * supplied LoaderOptions. */ class EXPCL_PANDA_PGRAPH ModelPool { PUBLISHED: INLINE static bool has_model(const Filename &filename); INLINE static bool verify_model(const Filename &filename); INLINE static ModelRoot *get_model(const Filename &filename, bool verify); BLOCKING INLINE static ModelRoot *load_model(const Filename &filename, const LoaderOptions &options = LoaderOptions()); INLINE static void add_model(const Filename &filename, ModelRoot *model); INLINE static void release_model(const Filename &filename); INLINE static void add_model(ModelRoot *model); INLINE static void release_model(ModelRoot *model); INLINE static void release_all_models(); INLINE static int garbage_collect(); INLINE static void list_contents(std::ostream &out); INLINE static void list_contents(); static void write(std::ostream &out); private: INLINE ModelPool(); bool ns_has_model(const Filename &filename); ModelRoot *ns_get_model(const Filename &filename, bool verify); ModelRoot *ns_load_model(const Filename &filename, const LoaderOptions &options); void ns_add_model(const Filename &filename, ModelRoot *model); void ns_release_model(const Filename &filename); void ns_add_model(ModelRoot *model); void ns_release_model(ModelRoot *model); void ns_release_all_models(); int ns_garbage_collect(); void ns_list_contents(std::ostream &out) const; static ModelPool *get_ptr(); static ModelPool *_global_ptr; LightMutex _lock; typedef pmap Models; Models _models; }; #include "modelPool.I" #endif