/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file mouseAndKeyboard.h * @author drose * @date 2002-03-12 */ #ifndef MOUSEANDKEYBOARD_H #define MOUSEANDKEYBOARD_H #include "pandabase.h" #include "dataNode.h" #include "buttonEventList.h" #include "pointerEventList.h" #include "linmath_events.h" #include "pointerTo.h" #include "graphicsWindow.h" /** * Reads the mouse and/or keyboard data sent from a GraphicsWindow, and * transmits it down the data graph. * * The mouse and keyboard devices are bundled together into one device here, * because they interrelate so much. A mouse might be constrained by the * holding down of the shift key, for instance, or the clicking of the mouse * button might be handled in much the same way as a keyboard key. * * Mouse data is sent down the data graph as an x,y position as well as the * set of buttons currently being held down; keyboard data is sent down as a * set of keypress events in an EventDataTransition. To throw these events to * the system, you must attach an EventThrower to the MouseAndKeyboard object; * otherwise, the events will be discarded. */ class EXPCL_PANDA_DISPLAY MouseAndKeyboard : public DataNode { PUBLISHED: explicit MouseAndKeyboard(GraphicsWindow *window, int device, const std::string &name); void set_source(GraphicsWindow *window, int device); protected: // Inherited from DataNode virtual void do_transmit_data(DataGraphTraverser *trav, const DataNodeTransmit &input, DataNodeTransmit &output); private: // outputs int _pixel_xy_output; int _pixel_size_output; int _xy_output; int _button_events_output; int _pointer_events_output; PT(EventStoreVec2) _pixel_xy; PT(EventStoreVec2) _pixel_size; PT(EventStoreVec2) _xy; PT(GraphicsWindow) _window; PT(InputDevice) _device; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { DataNode::init_type(); register_type(_type_handle, "MouseAndKeyboard", DataNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #endif