/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file movieAudioCursor.h * @author jyelon * @date 2007-07-02 */ #ifndef MOVIEAUDIOCURSOR_H #define MOVIEAUDIOCURSOR_H #include "pandabase.h" #include "namable.h" #include "texture.h" #include "pointerTo.h" class MovieAudio; /** * A MovieAudio is actually any source that provides a sequence of audio * samples. That could include an AVI file, a microphone, or an internet TV * station. A MovieAudioCursor is a handle that lets you read data * sequentially from a MovieAudio. * * Thread safety: each individual MovieAudioCursor must be owned and accessed * by a single thread. It is OK for two different threads to open the same * file at the same time, as long as they use separate MovieAudioCursor * objects. */ class EXPCL_PANDA_MOVIES MovieAudioCursor : public TypedWritableReferenceCount { PUBLISHED: MovieAudioCursor(MovieAudio *src); virtual ~MovieAudioCursor(); INLINE PT(MovieAudio) get_source() const; INLINE int audio_rate() const; INLINE int audio_channels() const; INLINE double length() const; INLINE bool can_seek() const; INLINE bool can_seek_fast() const; INLINE double tell() const; INLINE void skip_samples(int n); INLINE bool aborted() const; virtual int ready() const; virtual void seek(double offset); void read_samples(int n, Datagram *dg); vector_uchar read_samples(int n); public: virtual int read_samples(int n, int16_t *data); protected: PT(MovieAudio) _source; int _audio_rate; int _audio_channels; double _length; bool _can_seek; bool _can_seek_fast; bool _aborted; double _last_seek; int64_t _samples_read; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedWritableReferenceCount::init_type(); register_type(_type_handle, "MovieAudioCursor", TypedWritableReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "movieAudioCursor.I" #include "movieAudio.h" #endif