/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file nodeReferenceCount.I * @author drose * @date 2006-05-01 */ template TypeHandle NodeRefCountObj::_type_handle; /** * The ReferenceCount constructor is protected because you almost never want * to create just a ReferenceCount object by itself, and it's probably a * mistake if you try. * * ReferenceCount doesn't store any useful information in its own right; its * only purpose is to add reference-counting to some other class via * inheritance. */ INLINE NodeReferenceCount:: NodeReferenceCount() { _node_ref_count = 0; } /** * The copies of reference-counted objects do not themselves inherit the * reference count! * * This copy constructor is protected because you almost never want to create * just a ReferenceCount object by itself, and it's probably a mistake if you * try. */ INLINE NodeReferenceCount:: NodeReferenceCount(const NodeReferenceCount ©) : ReferenceCount(copy) { _node_ref_count = 0; } /** * The copies of reference-counted objects do not themselves inherit the * reference count! * * This copy assignment operator is protected because you almost never want to * copy just a ReferenceCount object by itself, and it's probably a mistake if * you try. Instead, this should only be called from a derived class that * implements this operator and then calls up the inheritance chain. */ INLINE void NodeReferenceCount:: operator = (const NodeReferenceCount ©) { // If this assertion fails, our own pointer was recently deleted. Possibly // you used a real pointer instead of a PointerTo at some point, and the // object was deleted when the PointerTo went out of scope. Maybe you tried // to create an automatic (local variable) instance of a class that derives // from ReferenceCount. Or maybe your headers are out of sync, and you need // to make clean in direct or some higher tree. nassertv(_node_ref_count != -100); ReferenceCount::operator = (copy); } /** * The ReferenceCount destructor is protected to discourage users from * accidentally trying to delete a ReferenceCount pointer directly. This is * almost always a bad idea, since the destructor is not virtual, and you've * almost certainly got some pointer to something that inherits from * ReferenceCount, not just a plain old ReferenceCount object. */ INLINE NodeReferenceCount:: ~NodeReferenceCount() { // If this assertion fails, we're trying to delete an object that was just // deleted. Possibly you used a real pointer instead of a PointerTo at some // point, and the object was deleted when the PointerTo went out of scope. // Maybe you tried to create an automatic (local variable) instance of a // class that derives from ReferenceCount. Or maybe your headers are out of // sync, and you need to make clean in direct or some higher tree. nassertv(_node_ref_count != -100); // If this assertion fails, the reference counts are all screwed up // altogether. Maybe some errant code stomped all over memory somewhere. nassertv(_node_ref_count >= 0); // If this assertion fails, someone tried to delete this object while its // reference count was still positive. Maybe you tried to point a PointerTo // at a static object (a local variable, instead of one allocated via new)? // The test below against 0x7f is supposed to check for that, but it's a // pretty hokey test. // Another possibility is you inadvertently omitted a copy constructor for a // ReferenceCount object, and then bitwise copied a dynamically allocated // value--reference count and all--onto a locally allocated one. nassertv(_node_ref_count == 0); #ifndef NDEBUG // Ok, all clear to delete. Now set the reference count to -100, so we'll // have a better chance of noticing if we happen to have a stray pointer to // it still out there. _node_ref_count = -100; #endif } /** * Returns the current reference count. */ INLINE int NodeReferenceCount:: get_node_ref_count() const { #ifdef _DEBUG test_ref_count_integrity(); #endif return (int)AtomicAdjust::get(_node_ref_count); } /** * Explicitly increments the node reference count and the normal reference * count simultaneously. */ INLINE void NodeReferenceCount:: node_ref() const { #ifdef _DEBUG nassertv(test_ref_count_integrity()); #endif ref(); AtomicAdjust::inc(_node_ref_count); } /** * Explicitly decrements the node reference count and the normal reference * count simultaneously. * * The return value is true if the new reference count is nonzero, false if it * is zero. */ INLINE bool NodeReferenceCount:: node_unref() const { node_unref_only(); return unref(); } /** * Does some easy checks to make sure that the reference count isn't * completely bogus. */ INLINE bool NodeReferenceCount:: test_ref_count_integrity() const { #ifndef NDEBUG return do_test_ref_count_integrity(); #else return true; #endif } /** * Decrements the node reference count without affecting the normal reference * count. Intended to be called by derived classes only, presumably to * reimplement node_unref(). */ INLINE void NodeReferenceCount:: node_unref_only() const { #ifdef _DEBUG nassertv(test_ref_count_integrity()); #endif // If this assertion fails, you tried to unref an object with a zero // reference count. Are you using ref() and unref() directly? Are you sure // you can't use PointerTo's? nassertv(_node_ref_count > 0); AtomicAdjust::dec(_node_ref_count); } /** * This global helper function will unref the given ReferenceCount object, and * if the reference count reaches zero, automatically delete it. It can't be * a member function because it's usually a bad idea to delete an object from * within its own member function. It's a template function so the destructor * doesn't have to be virtual. */ template INLINE void node_unref_delete(RefCountType *ptr) { if (!ptr->node_unref()) { delete ptr; } } /** * */ template INLINE NodeRefCountObj:: NodeRefCountObj() { } /** * */ template INLINE NodeRefCountObj:: NodeRefCountObj(const Base ©) : Base(copy) { } /** * */ template void NodeRefCountObj:: init_type() { #if defined(HAVE_RTTI) && !defined(__EDG__) // If we have RTTI, we can determine the name of the base type. std::string base_name = typeid(Base).name(); #else std::string base_name = "unknown"; #endif TypeHandle base_type = register_dynamic_type(base_name); ReferenceCount::init_type(); _type_handle = register_dynamic_type("NodeRefCountObj<" + base_name + ">", base_type, ReferenceCount::get_class_type()); }