/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file nodeVertexTransform.h * @author drose * @date 2007-02-22 */ #ifndef NODEVERTEXTRANSFORM_H #define NODEVERTEXTRANSFORM_H #include "pandabase.h" #include "pandaNode.h" #include "vertexTransform.h" class FactoryParams; /** * This VertexTransform gets its matrix from the Transform stored on a node. * It can also compose its node's transform with another VertexTransform, * allowing you to build up a chain of NodeVertexTransforms that represent a * list of composed matrices. */ class EXPCL_PANDA_GRUTIL NodeVertexTransform : public VertexTransform { PUBLISHED: NodeVertexTransform(const PandaNode *node, const VertexTransform *prev = nullptr); INLINE const PandaNode *get_node() const; INLINE const VertexTransform *get_prev() const; MAKE_PROPERTY(node, get_node); MAKE_PROPERTY(prev, get_prev); virtual void get_matrix(LMatrix4 &matrix) const; virtual void output(std::ostream &out) const; private: CPT(PandaNode) _node; CPT(VertexTransform) _prev; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { VertexTransform::init_type(); register_type(_type_handle, "NodeVertexTransform", VertexTransform::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class RigidBodyCombiner; }; #include "nodeVertexTransform.I" #endif