/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file obstacleAvoidance.h * @author Deepak, John, Navin * @date 2009-11-10 */ #ifndef OBSTACLE_AVOIDANCE_H #define OBSTACLE_AVOIDANCE_H #include "aiCharacter.h" #include "boundingSphere.h" class AICharacter; class EXPCL_PANDAAI ObstacleAvoidance { public : AICharacter *_ai_char; float _obstacle_avoidance_weight; NodePath _nearest_obstacle; bool _obstacle_avoidance_done; float _feeler; ObstacleAvoidance(AICharacter *ai_char, float feeler_length); LVecBase3 do_obstacle_avoidance(); ~ObstacleAvoidance(); void obstacle_avoidance_activate(); bool obstacle_detection(); }; #endif