/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file pStatClientImpl.I * @author drose * @date 2004-12-23 */ /** * Sets the name of the client. This is reported to the PStatsServer, and * will presumably be written in the title bar or something. */ INLINE void PStatClientImpl:: set_client_name(const std::string &name) { _client_name = name; } /** * Retrieves the name of the client as set. */ INLINE std::string PStatClientImpl:: get_client_name() const { return _client_name; } /** * Controls the number of packets that will be sent to the server. Normally, * one packet is sent per frame, but this can flood the server with more * packets than it can handle if the frame rate is especially good (e.g. if * nothing is onscreen at the moment). Set this parameter to a reasonable * number to prevent this from happening. * * This number specifies the maximum number of packets that will be sent to * the server per second, per thread. */ INLINE void PStatClientImpl:: set_max_rate(double rate) { _max_rate = rate; } /** * Returns the maximum number of packets that will be sent to the server per * second, per thread. See set_max_rate(). */ INLINE double PStatClientImpl:: get_max_rate() const { return _max_rate; } /** * Returns the time according to the PStatClientImpl's clock object. It keeps * its own clock, instead of using the global clock object, so the stats won't * get mucked up if you put the global clock in non-real-time mode or * something. */ INLINE double PStatClientImpl:: get_real_time() const { return _clock->get_short_time() + _delta; } /** * Called only by PStatClient::client_main_tick(). */ INLINE void PStatClientImpl:: client_main_tick() { _last_frame = _clock->get_short_time(); } /** * Called only by PStatClient::client_is_connected(). */ INLINE bool PStatClientImpl:: client_is_connected() const { return _is_connected; } /** * Called only by PStatClient::client_resume_after_pause(). */ INLINE void PStatClientImpl:: client_resume_after_pause() { // Simply reset the clock to the beginning of the last frame. This may lose // a frame, but on the other hand we won't skip a whole slew of frames // either. double delta = _clock->get_short_time() - _last_frame; _delta -= delta; }