#pragma once class bt32BitAxisSweep3; class btActionInterface; class btAxisSweep3; class btBoxShape; class btBroadphaseInterface; class btBroadphaseProxy; class btBulletWorldImporter; class btBvhTriangleMeshShape; class btCapsuleShape; class btCapsuleShapeX; class btCapsuleShapeZ; class btCharacterControllerInterface; class btCollisionConfiguration; class btCollisionDispatcher; class btCollisionObject; class btCollisionObjectWrapper; class btCollisionShape; class btCompoundShape; class btConcaveShape; class btConeShape; class btConeShapeX; class btConeShapeZ; class btConeTwistConstraint; class btConstraintSolver; class btContactConstraint; class btContinuousDynamicsWorld; class btConvexShape; class btConvexHullShape; class btConvexInternalShape; class btConvexPointCloudShape; class btCylinderShape; class btCylinderShapeX; class btCylinderShapeZ; class btDefaultCollisionConfiguration; class btDefaultMotionState; class btDiscreteDynamicsWorld; class btDispatcher; class btDynamicsWorld; class btEmptyShape; class btGeneric6DofConstraint; class btGeneric6DofSpringConstraint; class btGhostPairCallback; class btGhostObject; class btGImpactMeshShape; class btHeightfieldTerrainShape; class btHingeConstraint; class btHinge2Constraint; class btIDebugDraw; class btKinematicCharacterController; class btManifoldArray; class btManifoldPoint; class btMatrix3x3; class btMotionState; class btMinkowskiSumShape; class btMultiSphereShape; class btOverlapFilterCallback; class btPairCachingGhostObject; class btParalleSequentialImpulseSolver; class btPersistentManifold; class btRotationalLimitMotor; class btPlaneShape; class btPoint2PointConstraint; class btPolyhedralConvexShape; class btQuaternion; class btSequentialImpulseConstraintSolver; class btSliderConstraint; class btSoftBodyHelpers; class btSoftBodyRigidBodyCollisionConfiguration; class btSoftBodyCollisionShape; class btSoftBodyWorldInfo; class btSoftRigidDynamicsWorld; class btSphereShape; class btStaticPlaneShape; class btStridingMeshInterface; class btTransform; class btTranslationalLimitMotor; class btTriangleIndexVertexArray; class btTriangleMesh; class btTypedConstraint; class btTypedObject; class btVehicleRaycaster; template class btAlignedObjectArray; struct btVector3 {}; typedef double btScalar; class btWheelInfo { public: class RaycastInfo; }; class btCollisionWorld { public: struct LocalRayResult; struct ClosestRayResultCallback; struct RayResultCallback; struct ContactResultCallback; struct AllHitsRayResultCallback; struct ClosestConvexResultCallback; }; class btRaycastVehicle { public: class btVehicleTuning; }; class btRigidBody { public: class btRigidBodyConstructionInfo; }; class btSoftBody { public: struct Config; struct Joint; struct Link; struct Material; struct Node; struct AJoint { struct IControl; }; }; // BulletCollision/CollisionDispatch/btCollisionObject.h #define ACTIVE_TAG 1 #define ISLAND_SLEEPING 2 #define WANTS_DEACTIVATION 3 #define DISABLE_DEACTIVATION 4 #define DISABLE_SIMULATION 5 // BulletCollision/CollisionDispatch/btManifoldResult.h typedef bool (*ContactAddedCallback); typedef bool (*ContactProcessedCallback); typedef bool (*ContactDestroyedCallback);