/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file partBundleHandle.h * @author drose * @date 2007-10-01 */ #ifndef PARTBUNDLEHANDLE_H #define PARTBUNDLEHANDLE_H #include "pandabase.h" #include "partBundle.h" #include "pointerTo.h" /** * This is a trivial class returned by PartBundleNode::get_bundle(). Its * purpose is to hold the actual PartBundle pointer contained within the * PartBundleNode, so that scene graph flatten operations can safely combine * or duplicate PartBundles as necessary without affecting high-level bundle * operations. * * The high-level Actor class defined in direct/src/actor, for instance, will * store a list of PartBundleHandles instead of on actual PartBundles, so that * it will be immune to changes from these flatten operations. */ class EXPCL_PANDA_CHAN PartBundleHandle : public ReferenceCount { PUBLISHED: INLINE PartBundleHandle(PartBundle *bundle); INLINE ~PartBundleHandle(); INLINE PartBundle *get_bundle(); INLINE void set_bundle(PartBundle *bundle); MAKE_PROPERTY(bundle, get_bundle, set_bundle); private: PT(PartBundle) _bundle; }; #include "partBundleHandle.I" #endif