/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file sphereLight.h * @author rdb * @date 2016-04-15 */ #ifndef SPHERELIGHT_H #define SPHERELIGHT_H #include "pandabase.h" #include "lightLensNode.h" #include "pointLight.h" /** * A sphere light is like a point light, except that it represents a sphere * with a radius, rather than being an infinitely thin point in space. * * @since 1.10.0 */ class EXPCL_PANDA_PGRAPHNODES SphereLight : public PointLight { PUBLISHED: explicit SphereLight(const std::string &name); protected: SphereLight(const SphereLight ©); public: virtual PandaNode *make_copy() const; virtual void xform(const LMatrix4 &mat); virtual void write(std::ostream &out, int indent_level) const; PUBLISHED: INLINE PN_stdfloat get_radius() const; INLINE void set_radius(PN_stdfloat radius); MAKE_PROPERTY(radius, get_radius, set_radius); private: // This is the data that must be cycled between pipeline stages. class EXPCL_PANDA_PGRAPHNODES CData : public CycleData { public: INLINE CData(); INLINE CData(const CData ©); virtual CycleData *make_copy() const; virtual void write_datagram(BamWriter *manager, Datagram &dg) const; virtual void fillin(DatagramIterator &scan, BamReader *manager); virtual TypeHandle get_parent_type() const { return SphereLight::get_class_type(); } PN_stdfloat _radius; }; PipelineCycler _cycler; typedef CycleDataReader CDReader; typedef CycleDataWriter CDWriter; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PointLight::init_type(); register_type(_type_handle, "SphereLight", PointLight::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "sphereLight.I" #endif