/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file spotlight.h * @author mike * @date 1997-01-09 */ #ifndef SPOTLIGHT_H #define SPOTLIGHT_H #include "pandabase.h" #include "lightLensNode.h" #include "texture.h" /** * A light originating from a single point in space, and shining in a * particular direction, with a cone-shaped falloff. * * The Spotlight frustum is defined using a Lens, so it can have any of the * properties that a camera lens can have. * * Note that the class is named Spotlight instead of SpotLight, because * "spotlight" is a single English word, instead of two words. */ class EXPCL_PANDA_PGRAPHNODES Spotlight : public LightLensNode { PUBLISHED: Spotlight(const std::string &name); protected: Spotlight(const Spotlight ©); public: virtual PandaNode *make_copy() const; virtual void xform(const LMatrix4 &mat); virtual void write(std::ostream &out, int indent_level) const; virtual bool get_vector_to_light(LVector3 &result, const LPoint3 &from_object_point, const LMatrix4 &to_object_space); PUBLISHED: INLINE PN_stdfloat get_exponent() const final; INLINE void set_exponent(PN_stdfloat exponent); MAKE_PROPERTY(exponent, get_exponent, set_exponent); INLINE const LColor &get_specular_color() const final; INLINE void set_specular_color(const LColor &color); INLINE void clear_specular_color(); MAKE_PROPERTY(specular_color, get_specular_color, set_specular_color); INLINE const LVecBase3 &get_attenuation() const final; INLINE void set_attenuation(const LVecBase3 &attenuation); MAKE_PROPERTY(attenuation, get_attenuation, set_attenuation); INLINE PN_stdfloat get_max_distance() const; INLINE void set_max_distance(PN_stdfloat max_distance); MAKE_PROPERTY(max_distance, get_max_distance, set_max_distance); virtual int get_class_priority() const; static PT(Texture) make_spot(int pixel_width, PN_stdfloat full_radius, LColor &fg, LColor &bg); public: virtual void bind(GraphicsStateGuardianBase *gsg, const NodePath &light, int light_id); protected: virtual void fill_viz_geom(GeomNode *viz_geom); private: CPT(RenderState) get_viz_state(); private: // This is the data that must be cycled between pipeline stages. class EXPCL_PANDA_PGRAPHNODES CData : public CycleData { public: INLINE CData(); INLINE CData(const CData ©); virtual CycleData *make_copy() const; virtual void write_datagram(BamWriter *manager, Datagram &dg) const; virtual void fillin(DatagramIterator &scan, BamReader *manager); virtual TypeHandle get_parent_type() const { return Spotlight::get_class_type(); } PN_stdfloat _exponent; LColor _specular_color; LVecBase3 _attenuation; PN_stdfloat _max_distance; }; PipelineCycler _cycler; typedef CycleDataReader CDReader; typedef CycleDataWriter CDWriter; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { LightLensNode::init_type(); register_type(_type_handle, "Spotlight", LightLensNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; INLINE std::ostream &operator << (std::ostream &out, const Spotlight &light) { light.output(out); return out; } #include "spotlight.I" #endif