/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file stackedPerlinNoise2.I * @author drose * @date 2005-10-05 */ /** * Creates a StackedPerlinNoise2 object with no levels. You should call * add_level() to add each level by hand. */ INLINE StackedPerlinNoise2:: StackedPerlinNoise2() { } /** * Returns the noise function of the three inputs. */ INLINE double StackedPerlinNoise2:: noise(double x, double y) { return noise(LVecBase2d(x, y)); } /** * Returns the noise function of the three inputs. */ INLINE float StackedPerlinNoise2:: noise(const LVecBase2f &value) { return (float)noise(value[0], value[1]); } /** * Returns the noise function of the three inputs. */ INLINE double StackedPerlinNoise2:: operator ()(double x, double y) { return noise(x, y); } /** * Returns the noise function of the three inputs. */ INLINE float StackedPerlinNoise2:: operator ()(const LVecBase2f &value) { return noise(value); } /** * Returns the noise function of the three inputs. */ INLINE double StackedPerlinNoise2:: operator ()(const LVecBase2d &value) { return noise(value); }