/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file triangulator3.I * @author drose * @date 2013-01-03 */ /** * Adds a new vertex to the vertex pool. Returns the vertex index number. */ INLINE int Triangulator3:: add_vertex(double x, double y, double z) { return add_vertex(LPoint3d(x, y, z)); } /** * Returns the number of vertices in the pool. Note that the Triangulator * might append new vertices, in addition to those added by the user, if any * of the polygon is self-intersecting, or if any of the holes intersect some * part of the polygon edges. */ INLINE int Triangulator3:: get_num_vertices() const { return _vertices3.size(); } /** * Returns the nth vertex. */ INLINE const LPoint3d &Triangulator3:: get_vertex(int n) const { nassertr(n >= 0 && n < (int)_vertices3.size(), LPoint3d::zero()); return _vertices3[n]; } /** * Returns the plane of the polygon. This is only available after calling * triangulate(). */ INLINE const LPlaned &Triangulator3:: get_plane() const { return _plane; }