/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file vertexDataBuffer.h * @author drose * @date 2007-05-14 */ #ifndef VERTEXDATABUFFER_H #define VERTEXDATABUFFER_H #include "pandabase.h" #include "vertexDataBook.h" #include "vertexDataBlock.h" #include "pointerTo.h" #include "virtualFile.h" #include "pStatCollector.h" #include "lightMutex.h" #include "lightMutexHolder.h" /** * A block of bytes that stores the actual raw vertex data referenced by a * GeomVertexArrayData object. * * At any point, a buffer may be in any of two states: * * independent - the buffer's memory is resident, and owned by the * VertexDataBuffer object itself (in _resident_data). In this state, * _reserved_size might be greater than or equal to _size. * * paged - the buffer's memory is owned by a VertexDataBlock. That block * might itself be resident, compressed, or paged to disk. If it is resident, * the memory may still be accessed directly from the block. However, this * memory is considered read-only. In this state, _reserved_size will always * equal _size. * * VertexDataBuffers start out in independent state. They get moved to paged * state when their owning GeomVertexArrayData objects get evicted from the * _independent_lru. They can get moved back to independent state if they are * modified (e.g. get_write_pointer() or realloc() is called). * * The idea is to keep the highly dynamic and frequently-modified * VertexDataBuffers resident in easy-to-access memory, while collecting the * static and rarely accessed VertexDataBuffers together onto pages, where * they may be written to disk as a block when necessary. */ class EXPCL_PANDA_GOBJ VertexDataBuffer { public: INLINE VertexDataBuffer(); INLINE VertexDataBuffer(size_t size); INLINE VertexDataBuffer(const VertexDataBuffer ©); void operator = (const VertexDataBuffer ©); INLINE ~VertexDataBuffer(); INLINE const unsigned char *get_read_pointer(bool force) const RETURNS_ALIGNED(MEMORY_HOOK_ALIGNMENT); INLINE unsigned char *get_write_pointer() RETURNS_ALIGNED(MEMORY_HOOK_ALIGNMENT); INLINE size_t get_size() const; INLINE size_t get_reserved_size() const; INLINE void set_size(size_t size); INLINE void clean_realloc(size_t reserved_size); INLINE void unclean_realloc(size_t reserved_size); INLINE void clear(); INLINE void page_out(VertexDataBook &book); void swap(VertexDataBuffer &other); private: void do_clean_realloc(size_t size); void do_unclean_realloc(size_t size); void do_page_out(VertexDataBook &book); void do_page_in(); unsigned char *_resident_data; size_t _size; size_t _reserved_size; PT(VertexDataBlock) _block; LightMutex _lock; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { register_type(_type_handle, "VertexDataBuffer"); } private: static TypeHandle _type_handle; }; #include "vertexDataBuffer.I" #endif