/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file winGraphicsPipe.h * @author drose * @date 2002-12-20 */ #ifndef WINGRAPHICSPIPE_H #define WINGRAPHICSPIPE_H #include "pandabase.h" #include "graphicsPipe.h" #include "winGraphicsWindow.h" /** * This is an abstract base class for wglGraphicsPipe and wdxGraphicsPipe; * that is, those graphics pipes that are specialized for working with * Microsoft Windows. * * There isn't much code here, since most of the fancy stuff is handled in * WinGraphicsWindow. You could make a case that we don't even need a * WinGraphicsPipe class at all, but it is provided mainly for completeness. */ class EXPCL_PANDAWIN WinGraphicsPipe : public GraphicsPipe { public: WinGraphicsPipe(); virtual ~WinGraphicsPipe(); virtual void lookup_cpu_data(); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { GraphicsPipe::init_type(); register_type(_type_handle, "WinGraphicsPipe", GraphicsPipe::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "winGraphicsPipe.I" #endif