#!/usr/bin/env python ''' Demonstrate usage of flight stick In this sample you can use a flight stick to control the camera and show some messages on screen. You can accelerate using the throttle. ''' from direct.showbase.ShowBase import ShowBase from panda3d.core import TextNode, InputDevice, loadPrcFileData, Vec3 from direct.gui.OnscreenText import OnscreenText loadPrcFileData("", """ default-fov 60 notify-level-device debug """) STICK_DEAD_ZONE = 0.02 THROTTLE_DEAD_ZONE = 0.02 class App(ShowBase): def __init__(self): ShowBase.__init__(self) # Print all events sent through the messenger #self.messenger.toggleVerbose() self.lblWarning = OnscreenText( text = "No devices found", fg=(1,0,0,1), scale = .25) self.lblAction = OnscreenText( text = "Action", fg=(1,1,1,1), scale = .15) self.lblAction.hide() # Is there a gamepad connected? self.flightStick = None devices = self.devices.getDevices(InputDevice.DeviceClass.flight_stick) if devices: self.connect(devices[0]) self.currentMoveSpeed = 0.0 self.maxAccleration = 28.0 self.deaccleration = 10.0 self.deaclerationBreak = 37.0 self.maxSpeed = 80.0 # Accept device dis-/connection events self.accept("connect-device", self.connect) self.accept("disconnect-device", self.disconnect) self.accept("escape", exit) self.accept("flight_stick0-start", exit) # Accept button events of the first connected flight stick self.accept("flight_stick0-trigger", self.action, extraArgs=["Trigger"]) self.accept("flight_stick0-trigger-up", self.actionUp) self.environment = loader.loadModel("environment") self.environment.reparentTo(render) # disable pandas default mouse-camera controls so we can handle the camera # movements by ourself self.disableMouse() self.reset() self.taskMgr.add(self.moveTask, "movement update task") def connect(self, device): """Event handler that is called when a device is discovered.""" # We're only interested if this is a flight stick and we don't have a # flight stick yet. if device.device_class == InputDevice.DeviceClass.flight_stick and not self.flightStick: print("Found %s" % (device)) self.flightStick = device # Enable this device to ShowBase so that we can receive events. # We set up the events with a prefix of "flight_stick0-". self.attachInputDevice(device, prefix="flight_stick0") # Hide the warning that we have no devices. self.lblWarning.hide() def disconnect(self, device): """Event handler that is called when a device is removed.""" if self.flightStick != device: # We don't care since it's not our gamepad. return # Tell ShowBase that the device is no longer needed. print("Disconnected %s" % (device)) self.detachInputDevice(device) self.flightStick = None # Do we have any other gamepads? Attach the first other gamepad. devices = self.devices.getDevices(InputDevice.DeviceClass.flight_stick) if devices: self.connect(devices[0]) else: # No devices. Show the warning. self.lblWarning.show() def reset(self): """Reset the camera to the initial position.""" self.camera.setPosHpr(0, -200, 10, 0, 0, 0) def action(self, button): # Just show which button has been pressed. self.lblAction.text = "Pressed %s" % button self.lblAction.show() def actionUp(self): # Hide the label showing which button is pressed. self.lblAction.hide() def moveTask(self, task): dt = globalClock.getDt() if not self.flightStick: return task.cont if self.currentMoveSpeed > 0: self.currentMoveSpeed -= dt * self.deaccleration if self.currentMoveSpeed < 0: self.currentMoveSpeed = 0 # Accelerate using the throttle. Apply deadzone of 0.01. throttle = self.flightStick.findAxis(InputDevice.Axis.throttle).value if abs(throttle) < THROTTLE_DEAD_ZONE: throttle = 0 accleration = throttle * self.maxAccleration if self.currentMoveSpeed > throttle * self.maxSpeed: self.currentMoveSpeed -= dt * self.deaccleration self.currentMoveSpeed += dt * accleration # Steering # Control the cameras yaw/Headding stick_yaw = self.flightStick.findAxis(InputDevice.Axis.yaw) if abs(stick_yaw.value) > STICK_DEAD_ZONE: base.camera.setH(base.camera, 100 * dt * stick_yaw.value) # Control the cameras pitch stick_y = self.flightStick.findAxis(InputDevice.Axis.pitch) if abs(stick_y.value) > STICK_DEAD_ZONE: base.camera.setP(base.camera, 100 * dt * stick_y.value) # Control the cameras roll stick_x = self.flightStick.findAxis(InputDevice.Axis.roll) if abs(stick_x.value) > STICK_DEAD_ZONE: base.camera.setR(base.camera, 100 * dt * stick_x.value) # calculate movement base.camera.setY(base.camera, dt * self.currentMoveSpeed) # Make sure camera does not go below the ground. if base.camera.getZ() < 1: base.camera.setZ(1) return task.cont app = App() app.run()