#!/usr/bin/env python # Author: tobspr # # Last Updated: 2016-04-30 # # This tutorial provides an example of using the ShaderTerrainMesh class from direct.showbase.ShowBase import ShowBase from panda3d.core import ShaderTerrainMesh, Shader, load_prc_file_data from panda3d.core import SamplerState class ShaderTerrainDemo(ShowBase): def __init__(self): # Load some configuration variables, its important for this to happen # before the ShowBase is initialized load_prc_file_data("", """ textures-power-2 none gl-coordinate-system default window-title Panda3D ShaderTerrainMesh Demo # As an optimization, set this to the maximum number of cameras # or lights that will be rendering the terrain at any given time. stm-max-views 8 # Further optimize the performance by reducing this to the max # number of chunks that will be visible at any given time. stm-max-chunk-count 2048 """) # Initialize the showbase ShowBase.__init__(self) # Increase camera FOV as well as the far plane self.camLens.set_fov(90) self.camLens.set_near_far(0.1, 50000) # Construct the terrain self.terrain_node = ShaderTerrainMesh() # Set a heightfield, the heightfield should be a 16-bit png and # have a quadratic size of a power of two. heightfield = self.loader.loadTexture("heightfield.png") heightfield.wrap_u = SamplerState.WM_clamp heightfield.wrap_v = SamplerState.WM_clamp self.terrain_node.heightfield = heightfield # Set the target triangle width. For a value of 10.0 for example, # the terrain will attempt to make every triangle 10 pixels wide on screen. self.terrain_node.target_triangle_width = 10.0 # Generate the terrain self.terrain_node.generate() # Attach the terrain to the main scene and set its scale. With no scale # set, the terrain ranges from (0, 0, 0) to (1, 1, 1) self.terrain = self.render.attach_new_node(self.terrain_node) self.terrain.set_scale(1024, 1024, 100) self.terrain.set_pos(-512, -512, -70.0) # Set a shader on the terrain. The ShaderTerrainMesh only works with # an applied shader. You can use the shaders used here in your own application terrain_shader = Shader.load(Shader.SL_GLSL, "terrain.vert.glsl", "terrain.frag.glsl") self.terrain.set_shader(terrain_shader) self.terrain.set_shader_input("camera", self.camera) # Shortcut to view the wireframe mesh self.accept("f3", self.toggleWireframe) # Set some texture on the terrain grass_tex = self.loader.loadTexture("textures/grass.png") grass_tex.set_minfilter(SamplerState.FT_linear_mipmap_linear) grass_tex.set_anisotropic_degree(16) self.terrain.set_texture(grass_tex) # Load a skybox - you can safely ignore this code skybox = self.loader.loadModel("models/skybox.bam") skybox.reparent_to(self.render) skybox.set_scale(20000) skybox_texture = self.loader.loadTexture("textures/skybox.jpg") skybox_texture.set_minfilter(SamplerState.FT_linear) skybox_texture.set_magfilter(SamplerState.FT_linear) skybox_texture.set_wrap_u(SamplerState.WM_repeat) skybox_texture.set_wrap_v(SamplerState.WM_mirror) skybox_texture.set_anisotropic_degree(16) skybox.set_texture(skybox_texture) skybox_shader = Shader.load(Shader.SL_GLSL, "skybox.vert.glsl", "skybox.frag.glsl") skybox.set_shader(skybox_shader) ShaderTerrainDemo().run()