self.reset() self.setPos(0.000, 5.000, 2.300) self.setHpr(0.000, -45.000, 0.000) self.setScale(4.000, 4.000, 4.000) p0 = Particles.Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("DiscEmitter") p0.setPoolSize(50) p0.setBirthRate(0.0500) p0.setLitterSize(4) p0.setLitterSpread(1) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(0.1000) p0.factory.setLifespanSpread(0.1000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER) p0.renderer.setUserAlpha(1.00) # Sprite parameters p0.renderer.setIgnoreScale(1) p0.renderer.setTextureFromNode("phase_3.5/models/props/suit-particles", "**/dollar-sign") p0.renderer.setColor(Vec4(0.00, 1.00, 0.00, 1.00)) p0.renderer.setXScaleFlag(0) p0.renderer.setYScaleFlag(0) p0.renderer.setAnimAngleFlag(0) p0.renderer.setInitialXScale(0.2) p0.renderer.setFinalXScale(0.2) p0.renderer.setInitialYScale(0.2) p0.renderer.setFinalYScale(0.2) p0.renderer.setNonanimatedTheta(20.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(0) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(3.5000) p0.emitter.setAmplitudeSpread(0.0000) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000)) p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, -3.0000, 0.0000)) # Disc parameters p0.emitter.setRadius(0.2000) self.addParticles(p0) f0 = ForceGroup.ForceGroup('forces') # Force parameters force0 = LinearSinkForce(Point3(0.0000, 0.0000, -15.0000), LinearDistanceForce.FTONEOVERRSQUARED, 3.0400, 1.5000, 1) force0.setActive(1) f0.addForce(force0) self.addForceGroup(f0)