from direct.directnotify import DirectNotifyGlobal from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * import HolidayDecorator from toontown.toonbase import ToontownGlobals from toontown.safezone import Playground from toontown.town import Street from toontown.estate import Estate from panda3d.core import Vec4, CSDefault, TransformState, NodePath, TransparencyAttrib from panda3d.toontown import loadDNAFile class HalloweenHolidayDecorator(HolidayDecorator.HolidayDecorator): notify = DirectNotifyGlobal.directNotify.newCategory('HalloweenHolidayDecorator') def __init__(self): HolidayDecorator.HolidayDecorator.__init__(self) def __checkStreetValidity(self): if hasattr(base.cr.playGame, 'getPlace') and base.cr.playGame.getPlace() and isinstance(base.cr.playGame.getPlace(), Street.Street) and hasattr(base.cr.playGame.getPlace(), 'loader') and base.cr.playGame.getPlace().loader and hasattr(base.cr.playGame.getPlace().loader, 'geom') and base.cr.playGame.getPlace().loader.geom: return True else: if hasattr(base.cr.playGame, 'getPlace') and base.cr.playGame.getPlace(): self.notify.debug('Failed Street Check %s' % base.cr.playGame.getPlace()) else: self.notify.debug('Failed Street Check') return False def __checkHoodValidity(self): if (hasattr(base.cr.playGame, 'getPlace') and base.cr.playGame.getPlace() and (isinstance(base.cr.playGame.getPlace(), Playground.Playground) or isinstance(base.cr.playGame.getPlace(), Estate.Estate)) and hasattr(base.cr.playGame.getPlace(), 'loader') and base.cr.playGame.getPlace().loader and hasattr(base.cr.playGame.getPlace().loader, 'hood') and base.cr.playGame.getPlace().loader.hood and hasattr(base.cr.playGame.getPlace().loader.hood, 'loader') and base.cr.playGame.getPlace().loader.hood.loader and hasattr(base.cr.playGame.getPlace().loader.hood.loader, 'geom') and base.cr.playGame.getPlace().loader.hood.loader.geom): return True else: if hasattr(base.cr.playGame, 'getPlace') and base.cr.playGame.getPlace(): self.notify.debug('Failed Hood Check %s' % base.cr.playGame.getPlace()) else: self.notify.debug('Failed Hood Check') return False def __startSpookySky(self): if (self.__checkHoodValidity() or self.__checkStreetValidity()) and hasattr(base.cr.playGame.hood, 'sky') and base.cr.playGame.hood.sky: base.cr.playGame.hood.startSpookySky() def __stopSpookySky(self): if (self.__checkHoodValidity() or self.__checkStreetValidity()) and hasattr(base.cr.playGame.hood, 'sky') and base.cr.playGame.hood.sky: base.cr.playGame.hood.endSpookySky() def decorate(self): self.updateHoodDNAStore() self.swapIval = self.getSwapVisibleIval() if self.swapIval: self.swapIval.start() def __lightDecorationOn__(): place = base.cr.playGame.getPlace() if hasattr(place, 'halloweenLights'): if not self.__checkStreetValidity(): return else: place.halloweenLights = place.loader.geom.findAllMatches('**/*light*') place.halloweenLights += place.loader.geom.findAllMatches('**/*lamp*') place.halloweenLights += place.loader.geom.findAllMatches('**/prop_snow_tree*') for light in place.halloweenLights: light.setColorScaleOff(0) elif not self.__checkHoodValidity(): return else: place.loader.hood.halloweenLights = place.loader.hood.loader.geom.findAllMatches('**/*light*') place.loader.hood.halloweenLights += place.loader.hood.loader.geom.findAllMatches('**/*lamp*') place.loader.hood.halloweenLights += place.loader.hood.loader.geom.findAllMatches('**/prop_snow_tree*') for light in place.loader.hood.halloweenLights: light.setColorScaleOff(0) holidayIds = base.cr.newsManager.getDecorationHolidayId() if ToontownGlobals.HALLOWEEN_COSTUMES not in holidayIds and ToontownGlobals.SPOOKY_COSTUMES not in holidayIds: return if (self.__checkHoodValidity() or self.__checkStreetValidity()) and hasattr(base.cr.playGame, 'hood') and base.cr.playGame.hood and hasattr(base.cr.playGame.hood, 'sky') and base.cr.playGame.hood.sky: preShow = Sequence(Parallel(LerpColorScaleInterval(base.cr.playGame.hood.sky, 1.5, Vec4(1, 1, 1, 0.25)), LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 2.5, Vec4(0.55, 0.55, 0.65, 1)), Func(__lightDecorationOn__)), Func(self.__startSpookySky)) preShow.start() distributedEstate = base.cr.doFind('DistributedEstate') if distributedEstate: distributedEstate.loadWitch() def undecorate(self): if (self.__checkHoodValidity() or self.__checkStreetValidity()) and hasattr(base.cr.playGame.hood, 'sky') and base.cr.playGame.hood.sky: postShow = Sequence(Parallel(LerpColorScaleInterval(base.cr.playGame.hood.sky, 1.5, Vec4(1, 1, 1, 1)), LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 2.5, Vec4(1, 1, 1, 1))), Func(self.__stopSpookySky)) postShow.start() distributedEstate = base.cr.doFind('DistributedEstate') if distributedEstate: distributedEstate.unloadWitch() holidayIds = base.cr.newsManager.getDecorationHolidayId() if len(holidayIds) > 0: self.decorate() return storageFile = base.cr.playGame.hood.storageDNAFile if storageFile: loadDNAFile(self.dnaStore, storageFile, CSDefault) self.swapIval = self.getSwapVisibleIval() if self.swapIval: self.swapIval.start()