from panda3d.core import * from direct.interval.IntervalGlobal import * from BattleBase import * from BattleProps import * from BattleSounds import * from toontown.toon.ToonDNA import * from toontown.suit.SuitDNA import * from direct.directnotify import DirectNotifyGlobal import random import MovieCamera import MovieUtil from MovieUtil import calcAvgSuitPos notify = DirectNotifyGlobal.directNotify.newCategory('MovieThrow') hitSoundFiles = ('AA_tart_only.ogg', 'AA_slice_only.ogg', 'AA_slice_only.ogg', 'AA_slice_only.ogg', 'AA_slice_only.ogg', 'AA_wholepie_only.ogg', 'AA_wholepie_only.ogg') tPieLeavesHand = 2.7 tPieHitsSuit = 3.0 tSuitDodges = 2.45 ratioMissToHit = 1.5 tPieShrink = 0.7 pieFlyTaskName = 'MovieThrow-pieFly' def addHit(dict, suitId, hitCount): if suitId in dict: dict[suitId] += hitCount else: dict[suitId] = hitCount def doThrows(throws): if len(throws) == 0: return (None, None) suitThrowsDict = {} for throw in throws: if attackAffectsGroup(throw['track'], throw['level']): pass else: suitId = throw['target']['suit'].doId if suitId in suitThrowsDict: suitThrowsDict[suitId].append(throw) else: suitThrowsDict[suitId] = [throw] suitThrows = suitThrowsDict.values() def compFunc(a, b): if len(a) > len(b): return 1 elif len(a) < len(b): return -1 return 0 suitThrows.sort(compFunc) totalHitDict = {} singleHitDict = {} groupHitDict = {} for throw in throws: if attackAffectsGroup(throw['track'], throw['level']): for i in xrange(len(throw['target'])): target = throw['target'][i] suitId = target['suit'].doId if target['hp'] > 0: addHit(groupHitDict, suitId, 1) addHit(totalHitDict, suitId, 1) else: addHit(groupHitDict, suitId, 0) addHit(totalHitDict, suitId, 0) else: suitId = throw['target']['suit'].doId if throw['target']['hp'] > 0: addHit(singleHitDict, suitId, 1) addHit(totalHitDict, suitId, 1) else: addHit(singleHitDict, suitId, 0) addHit(totalHitDict, suitId, 0) notify.debug('singleHitDict = %s' % singleHitDict) notify.debug('groupHitDict = %s' % groupHitDict) notify.debug('totalHitDict = %s' % totalHitDict) delay = 0.0 mtrack = Parallel() for st in suitThrows: if len(st) > 0: ival = __doSuitThrows(st) if ival: mtrack.append(Sequence(Wait(delay), ival)) delay = delay + TOON_THROW_SUIT_DELAY retTrack = Sequence() retTrack.append(mtrack) groupThrowIvals = Parallel() groupThrows = [] for throw in throws: if attackAffectsGroup(throw['track'], throw['level']): groupThrows.append(throw) for throw in groupThrows: tracks = None tracks = __throwGroupPie(throw, 0, groupHitDict) if tracks: for track in tracks: groupThrowIvals.append(track) retTrack.append(groupThrowIvals) camDuration = retTrack.getDuration() camTrack = MovieCamera.chooseThrowShot(throws, suitThrowsDict, camDuration) return (retTrack, camTrack) def __doSuitThrows(throws): toonTracks = Parallel() delay = 0.0 hitCount = 0 for throw in throws: if throw['target']['hp'] > 0: hitCount += 1 else: break for throw in throws: tracks = __throwPie(throw, delay, hitCount) if tracks: for track in tracks: toonTracks.append(track) delay = delay + TOON_THROW_DELAY return toonTracks def __showProp(prop, parent, pos): prop.reparentTo(parent) prop.setPos(pos) def __animProp(props, propName, propType): if 'actor' == propType: for prop in props: prop.play(propName) elif 'model' == propType: pass else: notify.error('No such propType as: %s' % propType) def __billboardProp(prop): scale = prop.getScale() prop.setBillboardPointWorld() prop.setScale(scale) def __suitMissPoint(suit, other = render): pnt = suit.getPos(other) pnt.setZ(pnt[2] + suit.getHeight() * 1.3) return pnt def __propPreflight(props, suit, toon, battle): prop = props[0] toon.update(0) prop.wrtReparentTo(battle) props[1].reparentTo(hidden) for ci in xrange(prop.getNumChildren()): prop.getChild(ci).setHpr(0, -90, 0) targetPnt = MovieUtil.avatarFacePoint(suit, other=battle) prop.lookAt(targetPnt) def __propPreflightGroup(props, suits, toon, battle): prop = props[0] toon.update(0) prop.wrtReparentTo(battle) props[1].reparentTo(hidden) for ci in xrange(prop.getNumChildren()): prop.getChild(ci).setHpr(0, -90, 0) avgTargetPt = Point3(0, 0, 0) for suit in suits: avgTargetPt += MovieUtil.avatarFacePoint(suit, other=battle) avgTargetPt /= len(suits) prop.lookAt(avgTargetPt) def __piePreMiss(missDict, pie, suitPoint, other = render): missDict['pie'] = pie missDict['startScale'] = pie.getScale() missDict['startPos'] = pie.getPos(other) v = Vec3(suitPoint - missDict['startPos']) endPos = missDict['startPos'] + v * ratioMissToHit missDict['endPos'] = endPos def __pieMissLerpCallback(t, missDict): pie = missDict['pie'] newPos = missDict['startPos'] * (1.0 - t) + missDict['endPos'] * t if t < tPieShrink: tScale = 0.0001 else: tScale = (t - tPieShrink) / (1.0 - tPieShrink) newScale = missDict['startScale'] * max(1.0 - tScale, 0.01) pie.setPos(newPos) pie.setScale(newScale) def __piePreMissGroup(missDict, pies, suitPoint, other = render): missDict['pies'] = pies missDict['startScale'] = pies[0].getScale() missDict['startPos'] = pies[0].getPos(other) v = Vec3(suitPoint - missDict['startPos']) endPos = missDict['startPos'] + v * ratioMissToHit missDict['endPos'] = endPos notify.debug('startPos=%s' % missDict['startPos']) notify.debug('v=%s' % v) notify.debug('endPos=%s' % missDict['endPos']) def __pieMissGroupLerpCallback(t, missDict): pies = missDict['pies'] newPos = missDict['startPos'] * (1.0 - t) + missDict['endPos'] * t if t < tPieShrink: tScale = 0.0001 else: tScale = (t - tPieShrink) / (1.0 - tPieShrink) newScale = missDict['startScale'] * max(1.0 - tScale, 0.01) for pie in pies: pie.setPos(newPos) pie.setScale(newScale) def __getWeddingCakeSoundTrack(level, hitSuit, node = None): throwTrack = Sequence() if hitSuit: throwSound = globalBattleSoundCache.getSound('AA_throw_wedding_cake.ogg') songTrack = Sequence() songTrack.append(Wait(1.0)) songTrack.append(SoundInterval(throwSound, node=node)) splatSound = globalBattleSoundCache.getSound('AA_throw_wedding_cake_cog.ogg') splatTrack = Sequence() splatTrack.append(Wait(tPieHitsSuit)) splatTrack.append(SoundInterval(splatSound, node=node)) throwTrack.append(Parallel(songTrack, splatTrack)) else: throwSound = globalBattleSoundCache.getSound('AA_throw_wedding_cake_miss.ogg') throwTrack.append(Wait(tSuitDodges)) throwTrack.append(SoundInterval(throwSound, node=node)) return throwTrack def __getSoundTrack(level, hitSuit, node = None): if level == UBER_GAG_LEVEL_INDEX: return __getWeddingCakeSoundTrack(level, hitSuit, node) throwSound = globalBattleSoundCache.getSound('AA_pie_throw_only.ogg') throwTrack = Sequence(Wait(2.6), SoundInterval(throwSound, node=node)) if hitSuit: hitSound = globalBattleSoundCache.getSound(hitSoundFiles[level]) hitTrack = Sequence(Wait(tPieLeavesHand), SoundInterval(hitSound, node=node)) return Parallel(throwTrack, hitTrack) else: return throwTrack def __throwPie(throw, delay, hitCount): toon = throw['toon'] hpbonus = throw['hpbonus'] target = throw['target'] suit = target['suit'] hp = target['hp'] kbbonus = target['kbbonus'] sidestep = throw['sidestep'] died = target['died'] revived = target['revived'] leftSuits = target['leftSuits'] rightSuits = target['rightSuits'] level = throw['level'] battle = throw['battle'] suitPos = suit.getPos(battle) origHpr = toon.getHpr(battle) notify.debug('toon: %s throws tart at suit: %d for hp: %d died: %d' % (toon.getName(), suit.doId, hp, died)) pieName = pieNames[level] hitSuit = hp > 0 pie = globalPropPool.getProp(pieName) pieType = globalPropPool.getPropType(pieName) pie2 = MovieUtil.copyProp(pie) pies = [pie, pie2] hands = toon.getRightHands() splatName = 'splat-' + pieName if pieName == 'wedding-cake': splatName = 'splat-birthday-cake' splat = globalPropPool.getProp(splatName) splatType = globalPropPool.getPropType(splatName) toonTrack = Sequence() toonFace = Func(toon.headsUp, battle, suitPos) toonTrack.append(Wait(delay)) toonTrack.append(toonFace) toonTrack.append(ActorInterval(toon, 'throw')) toonTrack.append(Func(toon.loop, 'neutral')) toonTrack.append(Func(toon.setHpr, battle, origHpr)) pieShow = Func(MovieUtil.showProps, pies, hands) pieAnim = Func(__animProp, pies, pieName, pieType) pieScale1 = LerpScaleInterval(pie, 1.0, pie.getScale(), startScale=MovieUtil.PNT3_NEARZERO) pieScale2 = LerpScaleInterval(pie2, 1.0, pie2.getScale(), startScale=MovieUtil.PNT3_NEARZERO) pieScale = Parallel(pieScale1, pieScale2) piePreflight = Func(__propPreflight, pies, suit, toon, battle) pieTrack = Sequence(Wait(delay), pieShow, pieAnim, pieScale, Func(battle.movie.needRestoreRenderProp, pies[0]), Wait(tPieLeavesHand - 1.0), piePreflight) soundTrack = __getSoundTrack(level, hitSuit, toon) if hitSuit: pieFly = LerpPosInterval(pie, tPieHitsSuit - tPieLeavesHand, pos=MovieUtil.avatarFacePoint(suit, other=battle), name=pieFlyTaskName, other=battle) pieHide = Func(MovieUtil.removeProps, pies) splatShow = Func(__showProp, splat, suit, Point3(0, 0, suit.getHeight())) splatBillboard = Func(__billboardProp, splat) splatAnim = ActorInterval(splat, splatName) splatHide = Func(MovieUtil.removeProp, splat) pieTrack.append(pieFly) pieTrack.append(pieHide) pieTrack.append(Func(battle.movie.clearRenderProp, pies[0])) pieTrack.append(splatShow) pieTrack.append(splatBillboard) pieTrack.append(splatAnim) pieTrack.append(splatHide) else: missDict = {} if sidestep: suitPoint = MovieUtil.avatarFacePoint(suit, other=battle) else: suitPoint = __suitMissPoint(suit, other=battle) piePreMiss = Func(__piePreMiss, missDict, pie, suitPoint, battle) pieMiss = LerpFunctionInterval(__pieMissLerpCallback, extraArgs=[missDict], duration=(tPieHitsSuit - tPieLeavesHand) * ratioMissToHit) pieHide = Func(MovieUtil.removeProps, pies) pieTrack.append(piePreMiss) pieTrack.append(pieMiss) pieTrack.append(pieHide) pieTrack.append(Func(battle.movie.clearRenderProp, pies[0])) if hitSuit: suitResponseTrack = Sequence() showDamage = Func(suit.showHpText, -hp, openEnded=0, attackTrack=THROW_TRACK) updateHealthBar = Func(suit.updateHealthBar, hp) sival = [] if kbbonus > 0: suitPos, suitHpr = battle.getActorPosHpr(suit) suitType = getSuitBodyType(suit.getStyleName()) animTrack = Sequence() animTrack.append(ActorInterval(suit, 'pie-small-react', duration=0.2)) if suitType == 'a': animTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.43)) elif suitType == 'b': animTrack.append(ActorInterval(suit, 'slip-forward', startTime=1.94)) elif suitType == 'c': animTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.58)) animTrack.append(Func(battle.unlureSuit, suit)) moveTrack = Sequence(Wait(0.2), LerpPosInterval(suit, 0.6, pos=suitPos, other=battle)) sival = Parallel(animTrack, moveTrack) elif hitCount == 1: sival = Parallel(ActorInterval(suit, 'pie-small-react'), MovieUtil.createSuitStunInterval(suit, 0.3, 1.3)) else: sival = ActorInterval(suit, 'pie-small-react') suitResponseTrack.append(Wait(delay + tPieHitsSuit)) suitResponseTrack.append(showDamage) suitResponseTrack.append(updateHealthBar) suitResponseTrack.append(sival) bonusTrack = Sequence(Wait(delay + tPieHitsSuit)) if kbbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append(Func(suit.showHpText, -kbbonus, 2, openEnded=0, attackTrack=THROW_TRACK)) if hpbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append(Func(suit.showHpText, -hpbonus, 1, openEnded=0, attackTrack=THROW_TRACK)) if revived != 0: suitResponseTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle)) elif died != 0: suitResponseTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle)) else: suitResponseTrack.append(Func(suit.loop, 'neutral')) suitResponseTrack = Parallel(suitResponseTrack, bonusTrack) else: suitResponseTrack = MovieUtil.createSuitDodgeMultitrack(delay + tSuitDodges, suit, leftSuits, rightSuits) if not hitSuit and delay > 0: return [toonTrack, soundTrack, pieTrack] else: return [toonTrack, soundTrack, pieTrack, suitResponseTrack] def __createWeddingCakeFlight(throw, groupHitDict, pie, pies): toon = throw['toon'] battle = throw['battle'] level = throw['level'] sidestep = throw['sidestep'] hpbonus = throw['hpbonus'] numTargets = len(throw['target']) pieName = pieNames[level] splatName = 'splat-' + pieName if pieName == 'wedding-cake': splatName = 'splat-birthday-cake' splat = globalPropPool.getProp(splatName) splats = [splat] for i in xrange(numTargets - 1): splats.append(MovieUtil.copyProp(splat)) splatType = globalPropPool.getPropType(splatName) cakePartStrs = ['cake1', 'cake2', 'cake3', 'caketop'] cakeParts = [] for part in cakePartStrs: cakeParts.append(pie.find('**/%s' % part)) cakePartDivisions = {} cakePartDivisions[1] = [[cakeParts[0], cakeParts[1], cakeParts[2], cakeParts[3]]] cakePartDivisions[2] = [[cakeParts[0], cakeParts[1]], [cakeParts[2], cakeParts[3]]] cakePartDivisions[3] = [[cakeParts[0], cakeParts[1]], [cakeParts[2]], [cakeParts[3]]] cakePartDivisions[4] = [[cakeParts[0]], [cakeParts[1]], [cakeParts[2]], [cakeParts[3]]] cakePartDivToUse = cakePartDivisions[len(throw['target'])] groupPieTracks = Parallel() for i in xrange(numTargets): target = throw['target'][i] suit = target['suit'] hitSuit = target['hp'] > 0 singlePieTrack = Sequence() if hitSuit: piePartReparent = Func(reparentCakePart, pie, cakePartDivToUse[i]) singlePieTrack.append(piePartReparent) cakePartTrack = Parallel() for cakePart in cakePartDivToUse[i]: pieFly = LerpPosInterval(cakePart, tPieHitsSuit - tPieLeavesHand, pos=MovieUtil.avatarFacePoint(suit, other=battle), name=pieFlyTaskName, other=battle) cakePartTrack.append(pieFly) singlePieTrack.append(cakePartTrack) pieRemoveCakeParts = Func(MovieUtil.removeProps, cakePartDivToUse[i]) pieHide = Func(MovieUtil.removeProps, pies) splatShow = Func(__showProp, splats[i], suit, Point3(0, 0, suit.getHeight())) splatBillboard = Func(__billboardProp, splats[i]) splatAnim = ActorInterval(splats[i], splatName) splatHide = Func(MovieUtil.removeProp, splats[i]) singlePieTrack.append(pieRemoveCakeParts) singlePieTrack.append(pieHide) singlePieTrack.append(Func(battle.movie.clearRenderProp, pies[0])) singlePieTrack.append(splatShow) singlePieTrack.append(splatBillboard) singlePieTrack.append(splatAnim) singlePieTrack.append(splatHide) else: missDict = {} if sidestep: suitPoint = MovieUtil.avatarFacePoint(suit, other=battle) else: suitPoint = __suitMissPoint(suit, other=battle) piePartReparent = Func(reparentCakePart, pie, cakePartDivToUse[i]) piePreMiss = Func(__piePreMissGroup, missDict, cakePartDivToUse[i], suitPoint, battle) pieMiss = LerpFunctionInterval(__pieMissGroupLerpCallback, extraArgs=[missDict], duration=(tPieHitsSuit - tPieLeavesHand) * ratioMissToHit) pieHide = Func(MovieUtil.removeProps, pies) pieRemoveCakeParts = Func(MovieUtil.removeProps, cakePartDivToUse[i]) singlePieTrack.append(piePartReparent) singlePieTrack.append(piePreMiss) singlePieTrack.append(pieMiss) singlePieTrack.append(pieRemoveCakeParts) singlePieTrack.append(pieHide) singlePieTrack.append(Func(battle.movie.clearRenderProp, pies[0])) groupPieTracks.append(singlePieTrack) return groupPieTracks def __throwGroupPie(throw, delay, groupHitDict): toon = throw['toon'] battle = throw['battle'] level = throw['level'] sidestep = throw['sidestep'] hpbonus = throw['hpbonus'] numTargets = len(throw['target']) avgSuitPos = calcAvgSuitPos(throw) origHpr = toon.getHpr(battle) toonTrack = Sequence() toonFace = Func(toon.headsUp, battle, avgSuitPos) toonTrack.append(Wait(delay)) toonTrack.append(toonFace) toonTrack.append(ActorInterval(toon, 'throw')) toonTrack.append(Func(toon.loop, 'neutral')) toonTrack.append(Func(toon.setHpr, battle, origHpr)) suits = [] for i in xrange(numTargets): suits.append(throw['target'][i]['suit']) pieName = pieNames[level] pie = globalPropPool.getProp(pieName) pieType = globalPropPool.getPropType(pieName) pie2 = MovieUtil.copyProp(pie) pies = [pie, pie2] hands = toon.getRightHands() pieShow = Func(MovieUtil.showProps, pies, hands) pieAnim = Func(__animProp, pies, pieName, pieType) pieScale1 = LerpScaleInterval(pie, 1.0, pie.getScale() * 1.5, startScale=MovieUtil.PNT3_NEARZERO) pieScale2 = LerpScaleInterval(pie2, 1.0, pie2.getScale() * 1.5, startScale=MovieUtil.PNT3_NEARZERO) pieScale = Parallel(pieScale1, pieScale2) piePreflight = Func(__propPreflightGroup, pies, suits, toon, battle) pieTrack = Sequence(Wait(delay), pieShow, pieAnim, pieScale, Func(battle.movie.needRestoreRenderProp, pies[0]), Wait(tPieLeavesHand - 1.0), piePreflight) if level == UBER_GAG_LEVEL_INDEX: groupPieTracks = __createWeddingCakeFlight(throw, groupHitDict, pie, pies) else: notify.error('unhandled throw level %d' % level) pieTrack.append(groupPieTracks) didThrowHitAnyone = False for i in xrange(numTargets): target = throw['target'][i] hitSuit = target['hp'] > 0 if hitSuit: didThrowHitAnyone = True soundTrack = __getSoundTrack(level, didThrowHitAnyone, toon) groupSuitResponseTrack = Parallel() for i in xrange(numTargets): target = throw['target'][i] suit = target['suit'] hitSuit = target['hp'] > 0 leftSuits = target['leftSuits'] rightSuits = target['rightSuits'] hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] if hitSuit: singleSuitResponseTrack = Sequence() showDamage = Func(suit.showHpText, -hp, openEnded=0, attackTrack=THROW_TRACK) updateHealthBar = Func(suit.updateHealthBar, hp) sival = [] if kbbonus > 0: suitPos, suitHpr = battle.getActorPosHpr(suit) suitType = getSuitBodyType(suit.getStyleName()) animTrack = Sequence() animTrack.append(ActorInterval(suit, 'pie-small-react', duration=0.2)) if suitType == 'a': animTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.43)) elif suitType == 'b': animTrack.append(ActorInterval(suit, 'slip-forward', startTime=1.94)) elif suitType == 'c': animTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.58)) animTrack.append(Func(battle.unlureSuit, suit)) moveTrack = Sequence(Wait(0.2), LerpPosInterval(suit, 0.6, pos=suitPos, other=battle)) sival = Parallel(animTrack, moveTrack) elif groupHitDict[suit.doId] == 1: sival = Parallel(ActorInterval(suit, 'pie-small-react'), MovieUtil.createSuitStunInterval(suit, 0.3, 1.3)) else: sival = ActorInterval(suit, 'pie-small-react') singleSuitResponseTrack.append(Wait(delay + tPieHitsSuit)) singleSuitResponseTrack.append(showDamage) singleSuitResponseTrack.append(updateHealthBar) singleSuitResponseTrack.append(sival) bonusTrack = Sequence(Wait(delay + tPieHitsSuit)) if kbbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append(Func(suit.showHpText, -kbbonus, 2, openEnded=0, attackTrack=THROW_TRACK)) if hpbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append(Func(suit.showHpText, -hpbonus, 1, openEnded=0, attackTrack=THROW_TRACK)) if revived != 0: singleSuitResponseTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle)) elif died != 0: singleSuitResponseTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle)) else: singleSuitResponseTrack.append(Func(suit.loop, 'neutral')) singleSuitResponseTrack = Parallel(singleSuitResponseTrack, bonusTrack) else: groupHitValues = groupHitDict.values() if groupHitValues.count(0) == len(groupHitValues): singleSuitResponseTrack = MovieUtil.createSuitDodgeMultitrack(delay + tSuitDodges, suit, leftSuits, rightSuits) else: singleSuitResponseTrack = Sequence(Wait(tPieHitsSuit - 0.1), Func(MovieUtil.indicateMissed, suit, 1.0)) groupSuitResponseTrack.append(singleSuitResponseTrack) return [toonTrack, pieTrack, soundTrack, groupSuitResponseTrack] def reparentCakePart(pie, cakeParts): pieParent = pie.getParent() notify.debug('pieParent = %s' % pieParent) for cakePart in cakeParts: cakePart.wrtReparentTo(pieParent)