from panda3d.core import CollisionSphere, CollisionNode, NodePath, BitMask32 from direct.showbase.DirectObject import DirectObject from direct.interval.MetaInterval import Sequence from direct.interval.FunctionInterval import Func, Wait from direct.interval.IntervalGlobal import LerpFunc from toontown.toonbase import ToontownGlobals import CogdoUtil class CogdoGameGatherable(NodePath, DirectObject): EnterEventName = 'CogdoGameGatherable_Enter' def __init__(self, serialNum, model, triggerRadius, triggerOffset = (0, 0, 0), animate = True, animDuration = 0.2, instanceModel = True, name = 'CogdoGameGatherable'): NodePath.__init__(self, '%s-%d' % (name, serialNum)) self.serialNum = serialNum self._animate = animate if instanceModel: model.instanceTo(self) self._model = self else: self._model = model self._model.reparentTo(self) self._model.setPosHpr(0, 0, 0, 0, 0, 0) self._animDuration = animDuration self._animSeq = None self._initCollisions(triggerRadius, triggerOffset) self._update = None self._wasPickedUp = False return def _initCollisions(self, triggerRadius, triggerOffset): self.collSphere = CollisionSphere(triggerOffset[0], triggerOffset[1], triggerOffset[2], triggerRadius) self.collSphere.setTangible(0) self.collNode = CollisionNode(self.getName()) self.collNode.addSolid(self.collSphere) self.collNodePath = self.attachNewNode(self.collNode) def destroy(self): self.disable() del self._model if self._animSeq is not None: self._animSeq.finish() self._animSeq = None self.collNodePath.removeNode() self.removeNode() return def enable(self): self.accept('enter' + self.getName(), self._handleEnterCollision) self.collNode.setIntoCollideMask(ToontownGlobals.WallBitmask) def disable(self): self.ignoreAll() self.collNode.setIntoCollideMask(BitMask32(0)) def show(self): if not self.wasPickedUp(): NodePath.show(self) self.enable() def hide(self): self.disable() NodePath.hide(self) def _handleEnterCollision(self, collEntry): messenger.send(CogdoGameGatherable.EnterEventName, [self]) def wasPickedUp(self): return self._wasPickedUp def wasPickedUpByToon(self): pass def update(self, dt): pass def getModel(self): return self._model def pickUp(self, toon, elapsedSeconds = 0.0): self._wasPickedUp = True if self._animSeq is not None: self._animSeq.finish() self._animSeq = None if self._animate: def lerpFlyToToon(t): vec = toon.getPos(render) - self.getPos(render) vec[2] += toon.getHeight() self.setPos(self.getPos() + vec * t) self.setScale(1.0 - t * 0.8) self._animSeq = Sequence(LerpFunc(lerpFlyToToon, fromData=0.0, toData=1.0, duration=self._animDuration), Wait(0.1), Func(self.hide)) self._animSeq.start(elapsedSeconds) else: self.hide() return class CogdoMemo(CogdoGameGatherable): EnterEventName = 'CogdoMemo_Enter' def __init__(self, serialNum, model = None, pitch = 0, triggerRadius = 1.0, spinRate = 60): if model is None: model = CogdoUtil.loadModel('joke', 'shared') model.setP(pitch) self._spinRate = spinRate CogdoGameGatherable.__init__(self, serialNum, model, triggerRadius, name='CogdoMemo') return def destroy(self): del self._spinRate CogdoGameGatherable.destroy(self) def update(self, dt): CogdoGameGatherable.update(self, dt) self.setH(self.getH() + self._spinRate * dt) def _handleEnterCollision(self, collEntry): messenger.send(CogdoMemo.EnterEventName, [self])