from toontown.toonbase.ToontownGlobals import * from direct.interval.IntervalGlobal import * from direct.distributed.ClockDelta import * from HouseGlobals import * from toontown.effects import DistributedFireworkShow from toontown.toonbase import ToontownGlobals from toontown.toonbase import TTLocalizer from panda3d.core import CollisionSphere, CollisionNode import FireworksGui class DistributedFireworksCannon(DistributedFireworkShow.DistributedFireworkShow): notify = directNotify.newCategory('DistributedFireworksCannon') def __init__(self, cr): DistributedFireworkShow.DistributedFireworkShow.__init__(self, cr) self.fireworksGui = None self.load() return def generateInit(self): DistributedFireworkShow.DistributedFireworkShow.generateInit(self) self.fireworksSphereEvent = self.uniqueName('fireworksSphere') self.fireworksSphereEnterEvent = 'enter' + self.fireworksSphereEvent self.fireworksGuiDoneEvent = 'fireworksGuiDone' self.shootEvent = 'fireworkShootEvent' self.collSphere = CollisionSphere(0, 0, 0, 2.5) self.collSphere.setTangible(1) self.collNode = CollisionNode(self.fireworksSphereEvent) self.collNode.setIntoCollideMask(ToontownGlobals.WallBitmask) self.collNode.addSolid(self.collSphere) self.collNodePath = self.geom.attachNewNode(self.collNode) def generate(self): DistributedFireworkShow.DistributedFireworkShow.generate(self) def announceGenerate(self): self.notify.debug('announceGenerate') self.accept(self.fireworksSphereEnterEvent, self.__handleEnterSphere) def disable(self): self.notify.debug('disable') self.ignore(self.fireworksSphereEnterEvent) self.ignore(self.shootEvent) self.ignore(self.fireworksGuiDoneEvent) if self.fireworksGui: self.fireworksGui.destroy() self.fireworksGui = None DistributedFireworkShow.DistributedFireworkShow.disable(self) return def delete(self): self.notify.debug('delete') self.geom.removeNode() DistributedFireworkShow.DistributedFireworkShow.delete(self) def load(self): self.geom = loader.loadModel('phase_5/models/props/trashcan_TT.bam') self.geom.reparentTo(base.cr.playGame.hood.loader.geom) self.geom.setScale(0.5) def __handleEnterSphere(self, collEntry): self.notify.debug('handleEnterSphere()') self.ignore(self.fireworksSphereEnterEvent) self.sendUpdate('avatarEnter', []) def __handleFireworksDone(self): self.ignore(self.fireworksGuiDoneEvent) self.ignore(self.shootEvent) self.sendUpdate('avatarExit') self.fireworksGui.destroy() self.fireworksGui = None return def freeAvatar(self): base.localAvatar.posCamera(0, 0) base.cr.playGame.getPlace().setState('walk') self.accept(self.fireworksSphereEnterEvent, self.__handleEnterSphere) def setMovie(self, mode, avId, timestamp): timeStamp = globalClockDelta.localElapsedTime(timestamp) isLocalToon = avId == base.localAvatar.doId if mode == FIREWORKS_MOVIE_CLEAR: self.notify.debug('setMovie: clear') return elif mode == FIREWORKS_MOVIE_GUI: self.notify.debug('setMovie: gui') if isLocalToon: self.fireworksGui = FireworksGui.FireworksGui(self.fireworksGuiDoneEvent, self.shootEvent) self.accept(self.fireworksGuiDoneEvent, self.__handleFireworksDone) self.accept(self.shootEvent, self.localShootFirework) return else: self.notify.warning('unknown mode in setMovie: %s' % mode) def setPosition(self, x, y, z): self.pos = [x, y, z] self.geom.setPos(x, y, z) def localShootFirework(self, index): style = index col1, col2 = self.fireworksGui.getCurColor() amp = 30 dummy = base.localAvatar.attachNewNode('dummy') dummy.setPos(0, 100, 60) pos = dummy.getPos(render) dummy.removeNode() print 'lauFirework: %s, col=%s' % (index, col1) self.d_requestFirework(pos[0], pos[1], pos[2], style, col1, col2)