from panda3d.core import * from libotp import * import FriendsListPanel import FriendInviter import FriendInvitee import FriendNotifier from direct.directnotify import DirectNotifyGlobal from toontown.toon import ToonTeleportPanel from toontown.friends import ToontownFriendSecret from toontown.pets import PetAvatarPanel from toontown.toon import ToonAvatarPanel from toontown.toon import PlayerInfoPanel from toontown.suit import SuitAvatarPanel from toontown.toon import ToonDNA from toontown.toon import ToonAvatarDetailPanel from toontown.toon import PlayerDetailPanel from toontown.toonbase import ToontownGlobals from toontown.toon import Toon import FriendHandle from otp.otpbase import OTPGlobals class FriendsListManager: notify = DirectNotifyGlobal.directNotify.newCategory('FriendsListManager') def __init__(self): self.avatarPanel = None self._preserveFriendsList = False self._entered = False self.friendsRequestQueue = [] return def load(self): base.cr.friendManager.setGameSpecificFunction(self.processQueuedRequests) self.accept(OTPGlobals.AvatarNewFriendAddEvent, self.__friendAdded) def unload(self): if base.cr.friendManager: base.cr.friendManager.setGameSpecificFunction(None) self.exitFLM() if self.avatarPanel: del self.avatarPanel FriendInviter.unloadFriendInviter() ToonAvatarDetailPanel.unloadAvatarDetail() ToonTeleportPanel.unloadTeleportPanel() return def enterFLM(self): self.notify.debug('FriendsListManager: enterFLM()') if self._preserveFriendsList: self._preserveFriendsList = 0 return self._entered = True self.accept('openFriendsList', self.__openFriendsList) self.accept('clickedNametag', self.__handleClickedNametag) self.accept('clickedNametagPlayer', self.__handleClickedNametagPlayer) base.localAvatar.setFriendsListButtonActive(1) NametagGlobals.setMasterNametagsActive(1) self.accept('gotoAvatar', self.__handleGotoAvatar) self.accept('friendAvatar', self.__handleFriendAvatar) self.accept('avatarDetails', self.__handleAvatarDetails) self.accept('playerDetails', self.__handlePlayerDetails) self.accept('friendInvitation', self.__handleFriendInvitation) self.accept(OTPGlobals.PlayerFriendInvitationEvent, self.__handlePlayerFriendInvitation) if base.cr.friendManager: base.cr.friendManager.setAvailable(1) def exitFLM(self): self.notify.debug('FriendsListManager: exitFLM()') if self._preserveFriendsList: return if not self._entered: return self._entered = False self.ignore('openFriendsList') self.ignore('clickedNametag') self.ignore('clickedNametagPlayer') base.localAvatar.setFriendsListButtonActive(0) NametagGlobals.setMasterNametagsActive(0) if self.avatarPanel: self.avatarPanel.cleanup() self.avatarPanel = None self.ignore('gotoAvatar') self.ignore('friendAvatar') self.ignore('avatarDetails') self.ignore('playerDetails') FriendsListPanel.hideFriendsList() ToontownFriendSecret.hideFriendSecret() if base.cr.friendManager: base.cr.friendManager.setAvailable(0) self.ignore('friendInvitation') FriendInviter.hideFriendInviter() ToonAvatarDetailPanel.hideAvatarDetail() ToonTeleportPanel.hideTeleportPanel() return def __openFriendsList(self): FriendsListPanel.showFriendsList() def __handleClickedNametag(self, avatar, playerId = None): self.notify.debug('__handleClickedNametag. doId = %s' % avatar.doId) if avatar.isPet(): self.avatarPanel = PetAvatarPanel.PetAvatarPanel(avatar) elif isinstance(avatar, Toon.Toon) or isinstance(avatar, FriendHandle.FriendHandle): if hasattr(self, 'avatarPanel'): if self.avatarPanel: if not hasattr(self.avatarPanel, 'getAvId') or self.avatarPanel.getAvId() == avatar.doId: if not self.avatarPanel.isHidden(): if self.avatarPanel.getType() == 'toon': return self.avatarPanel = ToonAvatarPanel.ToonAvatarPanel(avatar, playerId) else: self.avatarPanel = SuitAvatarPanel.SuitAvatarPanel(avatar) def __handleClickedNametagPlayer(self, avatar, playerId, showType = 1): self.notify.debug('__handleClickedNametagPlayer PlayerId%s' % playerId) if showType == 1: if hasattr(self, 'avatarPanel'): if self.avatarPanel: if not hasattr(self.avatarPanel, 'getPlayerId') or self.avatarPanel.getPlayerId() == playerId: if not self.avatarPanel.isHidden(): if self.avatarPanel.getType() == 'player': return self.avatarPanel = PlayerInfoPanel.PlayerInfoPanel(playerId) elif isinstance(avatar, Toon.Toon) or isinstance(avatar, FriendHandle.FriendHandle): if hasattr(self, 'avatarPanel'): if self.avatarPanel: if not hasattr(self.avatarPanel, 'getAvId') or self.avatarPanel.getAvId() == avatar.doId: if not self.avatarPanel.isHidden(): if self.avatarPanel.getType() == 'toon': return self.avatarPanel = ToonAvatarPanel.ToonAvatarPanel(avatar, playerId) def __handleGotoAvatar(self, avId, avName, avDisableName): ToonTeleportPanel.showTeleportPanel(avId, avName, avDisableName) def __handleFriendAvatar(self, avId, avName, avDisableName): FriendInviter.showFriendInviter(avId, avName, avDisableName) def __handleFriendInvitation(self, avId, avName, inviterDna, context): dna = ToonDNA.ToonDNA() dna.makeFromNetString(inviterDna) if not base.cr.avatarFriendsManager.checkIgnored(avId): FriendInvitee.FriendInvitee(avId, avName, dna, context) def __handlePlayerFriendInvitation(self, avId, avName, inviterDna = None, context = None): self.notify.debug('incoming switchboard friend event') self.friendsRequestQueue.append((avId, avName, inviterDna, context)) if base.cr.friendManager.getAvailable(): self.processQueuedRequests() def processQueuedRequests(self): if len(self.friendsRequestQueue): request = self.friendsRequestQueue.pop(0) self.__processFriendRequest(request[0], request[1], request[2], request[3]) def __processFriendRequest(self, avId, avName, inviterDna = None, context = None): self.notify.debug('__handleAvatarFriendInvitation') askerToon = base.cr.doId2do.get(avId) if askerToon: self.notify.debug('got toon') dna = askerToon.getStyle() if not base.cr.avatarFriendsManager.checkIgnored(avId): FriendInvitee.FriendInvitee(avId, avName, dna, context) else: self.notify.debug('no toon') def __handleAvatarDetails(self, avId, avName, playerId = None): ToonAvatarDetailPanel.showAvatarDetail(avId, avName, playerId) def __handlePlayerDetails(self, avId, avName, playerId = None): PlayerDetailPanel.showPlayerDetail(avId, avName, playerId) def preserveFriendsList(self): self.notify.debug('Preserving Friends List') self._preserveFriendsList = True def __friendAdded(self, avId): if FriendInviter.globalFriendInviter != None: messenger.send('FriendsListManagerAddEvent', [avId]) else: friendToon = base.cr.doId2do.get(avId) if friendToon: print 'got toon' dna = friendToon.getStyle() FriendNotifier.FriendNotifier(avId, friendToon.getName(), dna, None) return