from direct.distributed import DistributedObjectAI from direct.directnotify import DirectNotifyGlobal from toontown.toonbase import ToontownGlobals from toontown.golf import DistributedGolfHoleAI from panda3d.core import * from direct.fsm.FSM import FSM from toontown.ai.ToonBarrier import * from toontown.golf import GolfGlobals INITIAL = 0 EXITED = 1 EXPECTED = 2 JOINED = 3 READY = 4 ONHOLE = 5 BALLIN = 6 JOIN_TIMEOUT = 30 READY_TIMEOUT = 30 EXIT_TIMEOUT = 30 REWARD_TIMEOUT = 30 class DistributedGolfCourseAI(DistributedObjectAI.DistributedObjectAI, FSM): notify = directNotify.newCategory('DistributedGolfCourseAI') defaultTransitions = {'Off': ['WaitJoin'], 'WaitJoin': ['WaitReadyCourse', 'Cleanup'], 'WaitReadyCourse': ['WaitReadyHole', 'Cleanup'], 'WaitReadyHole': ['PlayHole', 'Cleanup', 'WaitLeaveHole', 'WaitReward'], 'PlayHole': ['PlayHole', 'WaitLeaveHole', 'Cleanup', 'WaitReward'], 'WaitLeaveHole': ['WaitReadyHole', 'WaitLeaveCourse', 'Cleanup', 'WaitReward'], 'WaitReward': ['WaitLeaveCourse', 'Cleanup', 'WaitLeaveHole'], 'WaitLeaveCourse': ['Cleanup'], 'Cleanup': ['Off']} def __init__(self, zoneId, avIds, courseId, preferredHoleId = None): FSM.__init__(self, 'GolfCourse_%s_FSM' % zoneId) DistributedObjectAI.DistributedObjectAI.__init__(self, simbase.air) self.notify.debug('GOLF COURSE: init') self.zoneId = zoneId self.currentHole = None self.avIdList = [] self.avStateDict = {} self.addExpectedGolfers(avIds) self.courseId = courseId self.preferredHoleId = preferredHoleId self.courseInfo = GolfGlobals.CourseInfo[self.courseId] self.numHoles = self.courseInfo['numHoles'] self.holeIds = self.calcHolesToUse() self.notify.debug('self.holeIds = %s' % self.holeIds) self.numHolesPlayed = 0 self.curHoleIndex = 0 self.trophyListLen = 0 self.courseBestListLen = 0 self.holeBestListLen = 0 self.cupListLen = 0 self.scores = {} self.aimTimes = {} self.startingHistory = {} self.endingHistory = {} self.startingHoleBest = {} self.endingHoleBest = {} self.startingCourseBest = {} self.endingCourseBest = {} self.startingCups = {} self.endingCups = {} self.initHistory() self.newTrophies = {} self.newHoleBest = {} self.newCourseBest = {} self.newCups = {} self.drivingToons = [] self.__barrier = None self.winnerByTieBreak = 0 return def initHistory(self): for avId in self.avIdList: av = simbase.air.doId2do.get(avId) if av: history = av.getGolfHistory() self.startingHistory[avId] = history[:] self.endingHistory[avId] = history[:] holeBest = av.getGolfHoleBest() self.startingHoleBest[avId] = holeBest[:] self.endingHoleBest[avId] = holeBest[:] courseBest = av.getGolfCourseBest() self.startingCourseBest[avId] = courseBest[:] self.endingCourseBest[avId] = courseBest[:] def generate(self): DistributedObjectAI.DistributedObjectAI.generate(self) self.grabGolfers() def delete(self): self.notify.debug('GOLF COURSE: delete: deleting AI GolfCourse object') if hasattr(self, 'rewardBarrier'): self.rewardBarrier.cleanup() del self.rewardBarrier if self.currentHole: self.notify.debug('calling requestDelete on hole %d' % self.currentHole.doId) self.currentHole.requestDelete() self.currentHole = None self.ignoreAll() from toontown.golf import GolfManagerAI GolfManagerAI.GolfManagerAI().removeCourse(self) if self.__barrier: self.__barrier.cleanup() self.__barrier = None DistributedObjectAI.DistributedObjectAI.delete(self) return def load(self): self.b_setCourseReady() self.request('WaitReadyCourse') def getZoneId(self): return self.zoneId def addExpectedGolfers(self, avIdList): self.notify.debug('Sending %s to course %s' % (avIdList, self.zoneId)) for avId in avIdList: golfer = simbase.air.doId2do.get(avId) if golfer: if avId not in self.avIdList: self.avIdList.append(avId) self.avStateDict[avId] = INITIAL elif self.avStateDict[avId] == EXITED: if self.isGenerated(): pass else: self.notify.warning('GOLF COURSE: trying to grab golfer %s that is already on the course' % avId) def grabGolfers(self): for avId in self.avIdList: golfer = simbase.air.doId2do.get(avId) if golfer: if self.avStateDict[avId] == INITIAL: self.avStateDict[avId] = EXPECTED self.request('WaitJoin') def getGolferIds(self): return self.avIdList def checkGolferPlaying(self, avId): if self.avStateDict[avId] == ONHOLE: return 1 else: return 0 def b_setCourseReady(self): self.setCourseReady() self.d_setCourseReady() def d_setCourseReady(self): self.notify.debug('GOLF COURSE: Sending setCourseReady') self.sendUpdate('setCourseReady', [self.numHoles, self.holeIds, self.calcCoursePar()]) def setCourseReady(self): self.notify.debug('GOLF COURSE: setCourseReady: golf course ready with avatars: %s' % self.avIdList) self.trophyListLen = 0 self.courseBestListLen = 0 self.holeBestListLen = 0 self.cupListLen = 0 self.normalExit = 1 def d_setPlayHole(self): self.notify.debug('GOLF COURSE: setPlayHole: play on golf hole about to start') self.sendUpdate('setPlayHole', []) def b_setCourseExit(self): self.d_setCourseExit() self.setCourseExit() def d_setCourseExit(self): self.notify.debug('GOLF COURSE: Sending setGameExit') self.sendUpdate('setCourseExit', []) def setCourseExit(self): self.notify.debug('GOLF COURSE: setGameExit') def handleExitedAvatar(self, avId): self.notify.warning('GOLF COURSE: handleExitedAvatar: avatar id exited: ' + str(avId)) self.avStateDict[avId] = EXITED self.sendUpdate('avExited', [avId]) if self.currentHole and not self.haveAllGolfersExited(): self.currentHole.avatarDropped(avId) if self.haveAllGolfersExited(): self.setCourseAbort() elif self.isCurHoleDone(): if self.isPlayingLastHole(): if self.state not in ['WaitReward', 'WaitReadyHole']: self.safeDemand('WaitReward') else: self.notify.debug('allBalls are in holes, calling holeOver') self.holeOver() if hasattr(self, 'rewardBarrier'): if self.rewardBarrier: self.rewardBarrier.clear(avId) if hasattr(self, '__barrier'): if self.__barrier: self.__.clear(avId) def startNextHole(self): self.notify.debugStateCall(self) holeId = self.holeIds[self.numHolesPlayed] self.currentHole = DistributedGolfHoleAI.DistributedGolfHoleAI(self.zoneId, golfCourse=self, holeId=holeId) self.currentHole.generateWithRequired(self.zoneId) self.d_setCurHoleDoId(self.currentHole.doId) self.safeDemand('WaitReadyHole') def holeOver(self): self.notify.debug('GOLF COURSE: holeOver') self.numHolesPlayed += 1 if self.numHolesPlayed < self.numHoles: self.b_setCurHoleIndex(self.numHolesPlayed) self.safeDemand('WaitLeaveHole') def setCourseAbort(self): self.notify.debug('GOLF COURSE: setGameAbort') self.normalExit = 0 self.sendUpdate('setCourseAbort', [0]) self.safeDemand('Cleanup') def enterOff(self): self.notify.debug('GOLF COURSE: enterOff') def exitOff(self): self.notify.debug('GOLF COURSE: exitOff') def enterWaitJoin(self): self.notify.debug('GOLF COURSE: enterWaitJoin') for avId in self.avIdList: self.avStateDict[avId] = EXPECTED self.acceptOnce(self.air.getAvatarExitEvent(avId), self.handleExitedAvatar, extraArgs=[avId]) def allAvatarsJoined(self = self): self.notify.debug('GOLF COURSE: all avatars joined') self.load() def handleTimeout(avIds, self = self): self.notify.debug('GOLF COURSE: timed out waiting for clients %s to join' % avIds) for avId in self.avStateDict: if not self.avStateDict[avId] == JOINED: self.handleExitedAvatar(avId) if self.haveAllGolfersExited(): self.setCourseAbort() else: self.load() self.__barrier = ToonBarrier('waitClientsJoin', self.uniqueName('waitClientsJoin'), self.avIdList, JOIN_TIMEOUT, allAvatarsJoined, handleTimeout) def exitWaitJoin(self): self.notify.debugStateCall(self) self.__barrier.cleanup() self.__barrier = None return def setAvatarJoined(self): avId = self.air.getAvatarIdFromSender() self.notify.debug('GOLF COURSE: setAvatarJoined: avatar id joined: ' + str(avId)) self.avStateDict[avId] = JOINED self.notify.debug('GOLF COURSE: setAvatarJoined: new states: ' + str(self.avStateDict)) if hasattr(self, '_DistributedGolfCourseAI__barrier') and self.__barrier: self.__barrier.clear(avId) else: self.notify.warning('setAvatarJoined avId=%d but barrier is invalid' % avId) def exitFrameworkWaitClientsJoin(self): self.__barrier.cleanup() del self.__barrier def enterWaitReadyCourse(self): self.notify.debug('GOLF COURSE: enterWaitReadyCourse') def allAvatarsInCourse(self = self): self.notify.debug('GOLF COURSE: all avatars ready course') for avId in self.avIdList: blankScoreList = [0] * self.numHoles self.scores[avId] = blankScoreList self.aimTimes[avId] = 0 self.notify.debug('self.scores = %s' % self.scores) self.startNextHole() def handleTimeout(avIds, self = self): self.notify.debug("GOLF COURSE: Course timed out waiting for clients %s to report 'ready'" % avIds) if self.haveAllGolfersExited(): self.setCourseAbort() else: allAvatarsInCourse() self.__barrier = ToonBarrier('WaitReadyCourse', self.uniqueName('WaitReadyCourse'), self.avIdList, READY_TIMEOUT, allAvatarsInCourse, handleTimeout) for avId in self.avStateDict.keys(): if self.avStateDict[avId] == READY: self.__barrier.clear(avId) def setAvatarReadyCourse(self): avId = self.air.getAvatarIdFromSender() self.notify.debug('GOLF COURSE: setAvatarReadyCourse: avatar id ready: ' + str(avId)) self.avStateDict[avId] = READY self.notify.debug('GOLF COURSE: setAvatarReadyCourse: new avId states: ' + str(self.avStateDict)) if self.state == 'WaitReadyCourse': self.__barrier.clear(avId) def exitWaitReadyCourse(self): self.notify.debugStateCall(self) self.__barrier.cleanup() self.__barrier = None return def enterWaitReadyHole(self): self.notify.debug('GOLF COURSE: enterWaitReadyHole') def allAvatarsInHole(self = self): self.notify.debug('GOLF COURSE: all avatars ready hole') if self.safeDemand('PlayHole'): self.d_setPlayHole() def handleTimeout(avIds, self = self): self.notify.debug("GOLF COURSE: Hole timed out waiting for clients %s to report 'ready'" % avIds) if self.haveAllGolfersExited(): self.setCourseAbort() elif self.safeDemand('PlayHole'): self.d_setPlayHole() stillPlaying = self.getStillPlayingAvIds() self.__barrier = ToonBarrier('WaitReadyHole', self.uniqueName('WaitReadyHole'), stillPlaying, READY_TIMEOUT, allAvatarsInHole, handleTimeout) for avId in self.avStateDict.keys(): if self.avStateDict[avId] == ONHOLE: self.__barrier.clear(avId) def exitWaitReadyHole(self): self.notify.debugStateCall(self) if hasattr(self, '__barrier'): self.__barrier.cleanup() self.__barrier = None return def getStillPlayingAvIds(self): retval = [] for avId in self.avIdList: av = simbase.air.doId2do.get(avId) if av: if avId in self.avStateDict and not self.avStateDict[avId] == EXITED: retval.append(avId) return retval def avatarReadyHole(self, avId): if self.state not in ['WaitJoin', 'WaitReadyCourse', 'WaitReadyHole']: self.notify.debug('GOLF COURSE: Ignoring setAvatarReadyHole message') return self.notify.debug('GOLF COURSE: setAvatarReadyHole: avatar id ready: ' + str(avId)) self.avStateDict[avId] = ONHOLE self.notify.debug('GOLF COURSE: setAvatarReadyHole: new avId states: ' + str(self.avStateDict)) if self.state == 'WaitReadyHole': self.__barrier.clear(avId) def enterPlayHole(self): self.notify.debug('GOLF COURSE: enterPlayHole') if self.currentHole and not self.currentHole.playStarted: self.currentHole.startPlay() def exitPlayHole(self): self.notify.debug('GOLF COURSE: exitPlayHole') def enterWaitLeaveHole(self): self.notify.debugStateCall(self) self.notify.debug('calling requestDelete on hole %d' % self.currentHole.doId) self.currentHole.requestDelete() self.currentHole = None if self.numHolesPlayed >= self.numHoles: pass else: self.startNextHole() return def exitWaitLeaveHole(self): pass def enterWaitReward(self): self.updateHistoryForCourseComplete() self.awardTrophies() self.awardCups() self.awardHoleBest() self.awardCourseBest() self.recordHoleInOne() self.recordCourseUnderPar() trophiesList = [] for index in xrange(len(self.avIdList)): avId = self.avIdList[index] if avId in self.newTrophies: oneTrophyList = self.newTrophies[avId] trophiesList.append(oneTrophyList) else: trophiesList.append([]) while len(trophiesList) < GolfGlobals.MAX_PLAYERS_PER_HOLE: trophiesList.append([]) holeBestList = [] for index in xrange(len(self.avIdList)): avId = self.avIdList[index] if avId in self.newHoleBest: oneTrophyList = self.newHoleBest[avId] holeBestList.append(oneTrophyList) else: holeBestList.append([]) while len(holeBestList) < GolfGlobals.MAX_PLAYERS_PER_HOLE: holeBestList.append([]) courseBestList = [] for index in xrange(len(self.avIdList)): avId = self.avIdList[index] if avId in self.newCourseBest: oneTrophyList = self.newCourseBest[avId] courseBestList.append(oneTrophyList) else: courseBestList.append([]) while len(courseBestList) < GolfGlobals.MAX_PLAYERS_PER_HOLE: courseBestList.append([]) cupList = [] for index in xrange(len(self.avIdList)): avId = self.avIdList[index] if avId in self.newCups: oneCupList = self.newCups[avId] cupList.append(oneCupList) self.cupListLen = self.cupListLen + 1 else: cupList.append([]) while len(cupList) < GolfGlobals.MAX_PLAYERS_PER_HOLE: cupList.append([]) REWARD_TIMEOUT = (self.trophyListLen + self.holeBestListLen + self.courseBestListLen + self.cupListLen) * 5 + 19 aimTimesList = [0] * 4 aimIndex = 0 stillPlaying = self.getStillPlayingAvIds() for avId in self.avIdList: if avId in stillPlaying: aimTime = 0 if avId in self.aimTimes: aimTime = self.aimTimes[avId] aimTimesList[aimIndex] = aimTime aimIndex += 1 self.sendUpdate('setReward', [trophiesList, self.rankings, holeBestList, courseBestList, cupList, self.winnerByTieBreak, aimTimesList[0], aimTimesList[1], aimTimesList[2], aimTimesList[3]]) def allAvatarsRewarded(self = self): self.notify.debug('GOLF COURSE: all avatars rewarded') self.rewardDone() def handleRewardTimeout(avIds, self = self): self.notify.debug('GOLF COURSE: timed out waiting for clients %s to finish reward' % avIds) self.rewardDone() stillPlaying = self.getStillPlayingAvIds() self.rewardBarrier = ToonBarrier('waitReward', self.uniqueName('waitReward'), stillPlaying, REWARD_TIMEOUT, allAvatarsRewarded, handleRewardTimeout) def exitWaitReward(self): pass def enterWaitLeaveCourse(self): self.notify.debugStateCall(self) self.setCourseAbort() def exitWaitLeaveCourse(self): pass def enterCleanup(self): self.notify.debug('GOLF COURSE: enterCleanup') self.requestDelete() def exitCleanup(self): self.notify.debug('GOLF COURSE: exitCleanup') def isCurHoleDone(self): retval = False if self.areAllBallsInHole(): retval = True else: retval = True for state in self.avStateDict.values(): if not (state == BALLIN or state == EXITED): retval = False break return retval def areAllBallsInHole(self): self.notify.debug('areAllBallsInHole, self.avStateDict=%s' % self.avStateDict) allBallsInHole = True for state in self.avStateDict.values(): if state != BALLIN: allBallsInHole = False return allBallsInHole def isPlayingLastHole(self): retval = self.numHoles - self.numHolesPlayed == 1 return retval def setBallIn(self, avId): self.notify.debug('setBallIn %d' % avId) if self.avStateDict[avId] == BALLIN: self.notify.debug('setBallIn already in BALLIN state, just returning') return self.avStateDict[avId] = BALLIN self.updateHistoryForBallIn(avId) if self.isCurHoleDone(): if self.isPlayingLastHole(): if self.state != 'WaitReward': self.safeDemand('WaitReward') else: self.notify.debug('allBalls are in holes, calling holeOver') self.holeOver() def updateHistoryForBallIn(self, avId): if self.currentHole == None: return holeId = self.currentHole.holeId holeInfo = GolfGlobals.HoleInfo[holeId] par = holeInfo['par'] holeIndex = self.numHolesPlayed if holeIndex >= self.numHoles: self.notify.warning('updateHistoryForBallIn invalid holeIndex %d' % holeIndex) holeIndex = self.numHoles - 1 elif holeIndex < 0: self.notify.warning('updateHistoryForBallIn invalid holeIndex %d' % holeIndex) holeIndex = 0 strokes = self.scores[avId][holeIndex] self.notify.debug('self.scores = %s' % self.scores) diff = strokes - par if strokes == 1: self.incrementEndingHistory(avId, GolfGlobals.HoleInOneShots) if diff <= -2: self.incrementEndingHistory(avId, GolfGlobals.EagleOrBetterShots) if diff <= -1: self.incrementEndingHistory(avId, GolfGlobals.BirdieOrBetterShots) if diff <= 0: self.endingHistory[avId][GolfGlobals.ParOrBetterShots] += 1 if strokes < self.endingHoleBest[avId][holeId] or self.endingHoleBest[avId][holeId] == 0: self.endingHoleBest[avId][holeId] = strokes return def incrementEndingHistory(self, avId, historyIndex): if avId in self.endingHistory and historyIndex in GolfGlobals.TrophyRequirements: maximumAmount = GolfGlobals.TrophyRequirements[historyIndex][-1] if self.endingHistory[avId][historyIndex] < maximumAmount: self.endingHistory[avId][historyIndex] += 1 def getCourseId(self): return self.courseId def abortCurrentHole(self): holeId = self.currentHole.holeId holeDoId = self.currentHole.doId self.currentHole.finishHole() return (holeId, holeDoId) def calcHolesToUse(self): retval = [] if simbase.air.config.GetBool('golf-course-randomized', 1): retval = self.calcHolesToUseRandomized(self.courseId) self.notify.debug('randomized courses!') for x in xrange(len(retval)): self.notify.debug('Hole is: %s' % retval[x]) else: validHoles = self.calcUniqueHoles(self.courseId) if self.preferredHoleId in validHoles: retval.append(self.preferredHoleId) while len(retval) < self.numHoles: for holeId in GolfGlobals.CourseInfo[self.courseId]['holeIds']: if type(holeId) == type(0): retval.append(holeId) elif type(holeId) == type(()): retval.append(holeId[0]) else: self.notify.warning('cant handle %s' % self.holeId) if len(retval) >= self.numHoles: break return retval def incrementScore(self, avId): self.notify.debug('incrementScore self.scores=%s avId=%s' % (self.scores, avId)) self.scores[avId][self.numHolesPlayed] += 1 self.notify.debug('after increment self.score=%s' % self.scores) self.sendScores() def sendScores(self): self.notify.debug('sendScores self.scores = %s' % self.scores) scorelist = [] for avId in self.avIdList: for score in self.scores[avId]: scorelist.append(score) self.sendUpdate('setScores', [scorelist]) self.notify.debug('sendScores end self.scores = %s' % self.scores) def getCurHoleIndex(self): return self.curHoleIndex def b_setCurHoleIndex(self, holeIndex): self.setCurHoleIndex(holeIndex) self.d_setCurHoleIndex(holeIndex) def d_setCurHoleIndex(self, holeIndex): self.sendUpdate('setCurHoleIndex', [holeIndex]) def setCurHoleIndex(self, holeIndex): self.curHoleIndex = holeIndex def setDoneReward(self): avId = self.air.getAvatarIdFromSender() self.notify.debug('got rewardDone from %d' % avId) if hasattr(self, 'rewardBarrier'): self.rewardBarrier.clear(avId) self.sendUpdate('setCourseAbort', [avId]) def rewardDone(self): self.notify.debug('rewardDone') self.holeOver() self.safeDemand('WaitLeaveCourse') def updateHistoryForCourseComplete(self): self.calcRankings() stillPlaying = self.getStillPlayingAvIds() for avId in stillPlaying: self.incrementEndingHistory(avId, GolfGlobals.CoursesCompleted) coursePar = self.calcCoursePar() totalScore = self.getTotalScore(avId) if totalScore < coursePar: self.incrementEndingHistory(avId, GolfGlobals.CoursesUnderPar) if len(stillPlaying) > 1: self.incrementEndingHistory(avId, GolfGlobals.MultiPlayerCoursesCompleted) if self.rankingsById[avId] == 1: if self.courseId == 0: self.incrementEndingHistory(avId, GolfGlobals.CourseZeroWins) elif self.courseId == 1: self.incrementEndingHistory(avId, GolfGlobals.CourseOneWins) elif self.courseId == 2: self.incrementEndingHistory(avId, GolfGlobals.CourseTwoWins) else: self.notify.warning('unhandled case, self.courseId=%s' % self.courseId) if totalScore < self.endingCourseBest[avId][self.courseId] or self.endingCourseBest[avId][self.courseId] == 0: self.endingCourseBest[avId][self.courseId] = totalScore def calcRankings(self): stillPlaying = self.getStillPlayingAvIds() self.rankings = [] totalScores = [] for avId in self.avIdList: aimTime = 0 if avId in self.aimTimes: aimTime = self.aimTimes[avId] if avId in stillPlaying: totalScores.append((avId, self.getTotalScore(avId), aimTime)) else: totalScores.append((avId, 255, aimTime)) def scoreCompareNoTime(tupleA, tupleB): if tupleA[1] > tupleB[1]: return 1 elif tupleA[1] == tupleB[1]: return 0 else: return -1 def scoreCompareWithTime(tupleA, tupleB): if tupleA[1] > tupleB[1]: return 1 elif tupleA[1] == tupleB[1]: if tupleA[2] > tupleB[2]: return 1 elif tupleA[2] == tupleB[2]: return 0 else: return -1 else: return -1 if GolfGlobals.TIME_TIE_BREAKER: totalScores.sort(scoreCompareWithTime) else: totalScores.sort(scoreCompareNoTime) curRank = 0 oldScore = 0 oldTime = 0 self.rankingsById = {} for scoreTuple in totalScores: time = scoreTuple[2] score = scoreTuple[1] avId = scoreTuple[0] if score > oldScore or GolfGlobals.TIME_TIE_BREAKER and score == oldScore and time > oldTime: curRank += 1 oldScore = score oldTime = time self.rankingsById[avId] = curRank tiedForFirst = [] tempRank = 0 oldScore = 0 oldTime = 0 for scoreTuple in totalScores: time = scoreTuple[2] score = scoreTuple[1] avId = scoreTuple[0] if score > oldScore: tempRank += 1 oldScore = score oldTime = time if tempRank == 1: tiedForFirst.append(avId) for avId in self.avIdList: if avId in stillPlaying: self.rankings.append(self.rankingsById[avId]) else: self.rankings.append(-1) if len(tiedForFirst) >= 2 and not GolfGlobals.TIME_TIE_BREAKER: winnerAvId = random.choice(tiedForFirst) winnerIndex = self.avIdList.index(winnerAvId) self.winnerByTieBreak = winnerAvId for index in xrange(len(self.rankings)): if self.rankings[index] > 0 and index != winnerIndex: self.rankings[index] += 1 for avId in self.rankingsById: if self.rankingsById[avId] > 0 and avId != winnerAvId: self.rankingsById[avId] += 1 elif len(tiedForFirst) >= 2: winnerAvId = totalScores[0][0] self.winnerByTieBreak = winnerAvId def awardTrophies(self): stillPlaying = self.getStillPlayingAvIds() for avId in stillPlaying: av = simbase.air.doId2do.get(avId) if av: oldHistory = self.startingHistory[avId] endingHistory = self.endingHistory[avId] oldTrophies = GolfGlobals.calcTrophyListFromHistory(oldHistory) endingTrophies = GolfGlobals.calcTrophyListFromHistory(endingHistory) av.b_setGolfHistory(endingHistory) newTrophies = [] for index in xrange(len(oldTrophies)): if not oldTrophies[index] and endingTrophies[index]: self.notify.debug('New Trophy %d' % index) self.air.writeServerEvent('golf_trophy', avId, '%s' % index) newTrophies.append(True) self.trophyListLen = self.trophyListLen + 1 else: newTrophies.append(False) self.newTrophies[avId] = newTrophies def awardCups(self): stillPlaying = self.getStillPlayingAvIds() for avId in stillPlaying: av = simbase.air.doId2do.get(avId) if av: oldHistory = self.startingHistory[avId] endingHistory = self.endingHistory[avId] oldCups = GolfGlobals.calcCupListFromHistory(oldHistory) endingCups = GolfGlobals.calcCupListFromHistory(endingHistory) newCups = [] for index in xrange(len(oldCups)): if not oldCups[index] and endingCups[index]: self.notify.debug('New Trophy %d' % index) newCups.append(True) self.air.writeServerEvent('golf_cup', avId, '%s' % index) newMaxHp = av.getMaxHp() + 1 av.b_setMaxHp(newMaxHp) av.toonUp(newMaxHp) else: newCups.append(False) self.newCups[avId] = newCups def awardHoleBest(self): stillPlaying = self.getStillPlayingAvIds() for avId in stillPlaying: av = simbase.air.doId2do.get(avId) if av: oldHoleBest = self.startingHoleBest[avId] endingHoleBest = self.endingHoleBest[avId] av.b_setGolfHoleBest(endingHoleBest) newHoleBest = [] longestHoleBestList = 0 for index in xrange(len(oldHoleBest)): if endingHoleBest[index] < oldHoleBest[index]: self.notify.debug('New HoleBest %d' % index) newHoleBest.append(True) longestHoleBestList = longestHoleBestList + 1 else: newHoleBest.append(False) if longestHoleBestList > self.holeBestListLen: self.holeBestListLen = longestHoleBestList self.newHoleBest[avId] = newHoleBest def awardCourseBest(self): stillPlaying = self.getStillPlayingAvIds() for avId in stillPlaying: av = simbase.air.doId2do.get(avId) if av: oldCourseBest = self.startingCourseBest[avId] endingCourseBest = self.endingCourseBest[avId] av.b_setGolfCourseBest(endingCourseBest) newCourseBest = [] longestCourseBestList = 0 for index in xrange(len(oldCourseBest)): if endingCourseBest[index] < oldCourseBest[index]: self.notify.debug('New CourseBest %d' % index) newCourseBest.append(True) longestCourseBestList = longestCourseBestList + 1 else: newCourseBest.append(False) if longestCourseBestList > self.courseBestListLen: self.courseBestListLen = longestCourseBestList self.newCourseBest[avId] = newCourseBest def haveAllGolfersExited(self): retval = True for avId in self.avStateDict: if not self.avStateDict[avId] == EXITED: retval = False break return retval def getCurHoleDoId(self): retval = 0 if self.currentHole: retval = self.currentHole.doId return retval def d_setCurHoleDoId(self, curHoleDoId): self.sendUpdate('setCurHoleDoId', [curHoleDoId]) def calcCoursePar(self): retval = 0 for holeId in self.holeIds: holeInfo = GolfGlobals.HoleInfo[holeId] retval += holeInfo['par'] return retval def getTotalScore(self, avId): retval = 0 if avId in self.scores: for holeScore in self.scores[avId]: retval += holeScore return retval def getCurHoleScore(self, avId): retval = 0 if avId in self.scores and self.numHolesPlayed < len(self.scores[avId]): retval = self.scores[avId][self.numHolesPlayed] return retval def toggleDrivePermission(self, avId): if avId in self.drivingToons: self.drivingToons.remove(avId) self.sendUpdate('changeDrivePermission', [avId, 0]) retval = False else: self.drivingToons.append(avId) self.sendUpdate('changeDrivePermission', [avId, 1]) retval = True return retval def safeDemand(self, newState): doingDemand = False if self.state == 'Cleanup': pass else: if self.state in self.defaultTransitions: if newState in self.defaultTransitions[self.state]: self.demand(newState) doingDemand = True elif self.state == None: self.demand(newState) doingDemand = True if not doingDemand: self.notify.warning('doId=%d ignoring demand from %s to %s' % (self.doId, self.state, newState)) return doingDemand def setAvatarExited(self): avId = self.air.getAvatarIdFromSender() self.handleExitedAvatar(avId) def createChoicesList(self, courseId, possibleHoles): retval = [] holeIds = GolfGlobals.CourseInfo[courseId]['holeIds'] for holeOrTuple in holeIds: if type(holeOrTuple) == type(()): holeId = holeOrTuple[0] weight = holeOrTuple[1] elif type(holeOrTuple) == type(0): holeId = holeOrTuple weight = 1 else: self.notify.warning('cant handle %s' % holeOrTuple) continue if holeId in possibleHoles: retval += [holeId] * weight return retval def calcUniqueHoles(self, courseId): uniqueHoles = set() for holeOrTuple in GolfGlobals.CourseInfo[courseId]['holeIds']: if type(holeOrTuple) == type(()): uniqueHoles.add(holeOrTuple[0]) elif type(holeOrTuple) == type(0): uniqueHoles.add(holeOrTuple) else: self.notify.warning('cant handle %s' % holeOrTuple) return uniqueHoles def calcHolesToUseRandomized(self, courseId): retval = [] numHoles = GolfGlobals.CourseInfo[courseId]['numHoles'] uniqueHoles = self.calcUniqueHoles(courseId) curHolesChosen = set() while len(retval) < numHoles: if uniqueHoles == curHolesChosen: curHolesChosen = set() possibleHoles = uniqueHoles - curHolesChosen choicesList = self.createChoicesList(courseId, possibleHoles) if not self.preferredHoleId == None and self.preferredHoleId in choicesList and self.preferredHoleId not in curHolesChosen: holeChosen = self.preferredHoleId else: holeChosen = random.choice(choicesList) retval.append(holeChosen) curHolesChosen.add(holeChosen) return retval def recordHoleInOne(self): stillPlaying = self.getStillPlayingAvIds() for avId in stillPlaying: scoreList = self.scores[avId] for holeIndex in xrange(len(scoreList)): strokes = scoreList[holeIndex] if strokes == 1: holeId = self.holeIds[holeIndex] self.air.writeServerEvent('golf_ace', avId, '%d|%d|%s' % (self.courseId, holeId, stillPlaying)) def recordCourseUnderPar(self): coursePar = self.calcCoursePar() stillPlaying = self.getStillPlayingAvIds() for avId in stillPlaying: totalScore = self.getTotalScore(avId) netScore = totalScore - coursePar if netScore < 0: self.air.writeServerEvent('golf_underPar', avId, '%d|%d|%s' % (self.courseId, netScore, stillPlaying)) def addAimTime(self, avId, aimTime): if avId in self.aimTimes: self.aimTimes[avId] += aimTime