from panda3d.core import Vec4, BitMask32, Quat, Point3, NodePath from panda3d.ode import OdePlaneGeom, OdeBody, OdeSphereGeom, OdeMass, OdeUtil, OdeBoxGeom from direct.directnotify import DirectNotifyGlobal from toontown.minigame import DistributedMinigamePhysicsWorld from toontown.minigame import IceGameGlobals from toontown.golf import BuildGeometry MetersToFeet = 3.2808399 FeetToMeters = 1.0 / MetersToFeet class DistributedIceWorld(DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMinigamePhysicsWorld') floorCollideId = 1 floorMask = BitMask32(floorCollideId) wallCollideId = 1 << 1 wallMask = BitMask32(wallCollideId) obstacleCollideId = 1 << 2 obstacleMask = BitMask32(obstacleCollideId) tireCollideIds = [1 << 8, 1 << 9, 1 << 10, 1 << 11] tire0Mask = BitMask32(tireCollideIds[0]) tire1Mask = BitMask32(tireCollideIds[1]) tire2Mask = BitMask32(tireCollideIds[2]) tire3Mask = BitMask32(tireCollideIds[3]) allTiresMask = tire0Mask | tire1Mask | tire2Mask | tire3Mask tireMasks = (tire0Mask, tire1Mask, tire2Mask, tire3Mask) tireDensity = 1 tireSurfaceType = 0 iceSurfaceType = 1 fenceSurfaceType = 2 def __init__(self, cr): DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld.__init__(self, cr) def delete(self): DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld.delete(self) if hasattr(self, 'floor'): self.floor = None return def setupSimulation(self): DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld.setupSimulation(self) self.world.setGravity(0, 0, -32.174) self.world.setAutoDisableFlag(1) self.world.setAutoDisableLinearThreshold(0.5 * MetersToFeet) self.world.setAutoDisableAngularThreshold(OdeUtil.getInfinity()) self.world.setAutoDisableSteps(10) self.world.setCfm(1e-05 * MetersToFeet) self.world.initSurfaceTable(3) self.world.setSurfaceEntry(0, 1, 0.2, 0, 0, 0, 0, 0, 0.1) self.world.setSurfaceEntry(0, 0, 0.1, 0.9, 0.1, 0, 0, 0, 0) self.world.setSurfaceEntry(0, 2, 0.9, 0.9, 0.1, 0, 0, 0, 0) self.floor = OdePlaneGeom(self.space, Vec4(0.0, 0.0, 1.0, -20.0)) self.floor.setCollideBits(self.allTiresMask) self.floor.setCategoryBits(self.floorMask) self.westWall = OdePlaneGeom(self.space, Vec4(1.0, 0.0, 0.0, IceGameGlobals.MinWall[0])) self.westWall.setCollideBits(self.allTiresMask) self.westWall.setCategoryBits(self.wallMask) self.space.setSurfaceType(self.westWall, self.fenceSurfaceType) self.space.setCollideId(self.westWall, self.wallCollideId) self.eastWall = OdePlaneGeom(self.space, Vec4(-1.0, 0.0, 0.0, -IceGameGlobals.MaxWall[0])) self.eastWall.setCollideBits(self.allTiresMask) self.eastWall.setCategoryBits(self.wallMask) self.space.setSurfaceType(self.eastWall, self.fenceSurfaceType) self.space.setCollideId(self.eastWall, self.wallCollideId) self.southWall = OdePlaneGeom(self.space, Vec4(0.0, 1.0, 0.0, IceGameGlobals.MinWall[1])) self.southWall.setCollideBits(self.allTiresMask) self.southWall.setCategoryBits(self.wallMask) self.space.setSurfaceType(self.southWall, self.fenceSurfaceType) self.space.setCollideId(self.southWall, self.wallCollideId) self.northWall = OdePlaneGeom(self.space, Vec4(0.0, -1.0, 0.0, -IceGameGlobals.MaxWall[1])) self.northWall.setCollideBits(self.allTiresMask) self.northWall.setCategoryBits(self.wallMask) self.space.setSurfaceType(self.northWall, self.fenceSurfaceType) self.space.setCollideId(self.northWall, self.wallCollideId) self.floorTemp = OdePlaneGeom(self.space, Vec4(0.0, 0.0, 1.0, 0.0)) self.floorTemp.setCollideBits(self.allTiresMask) self.floorTemp.setCategoryBits(self.floorMask) self.space.setSurfaceType(self.floorTemp, self.iceSurfaceType) self.space.setCollideId(self.floorTemp, self.floorCollideId) self.space.setAutoCollideWorld(self.world) self.space.setAutoCollideJointGroup(self.contactgroup) self.totalPhysicsSteps = 0 def createTire(self, tireIndex): if tireIndex < 0 or tireIndex >= len(self.tireMasks): self.notify.error('invalid tireIndex %s' % tireIndex) self.notify.debug('create tireindex %s' % tireIndex) zOffset = 0 body = OdeBody(self.world) mass = OdeMass() mass.setSphere(self.tireDensity, IceGameGlobals.TireRadius) body.setMass(mass) body.setPosition(IceGameGlobals.StartingPositions[tireIndex][0], IceGameGlobals.StartingPositions[tireIndex][1], IceGameGlobals.StartingPositions[tireIndex][2]) body.setAutoDisableDefaults() geom = OdeSphereGeom(self.space, IceGameGlobals.TireRadius) self.space.setSurfaceType(geom, self.tireSurfaceType) self.space.setCollideId(geom, self.tireCollideIds[tireIndex]) self.massList.append(mass) self.geomList.append(geom) geom.setCollideBits(self.allTiresMask | self.wallMask | self.floorMask | self.obstacleMask) geom.setCategoryBits(self.tireMasks[tireIndex]) geom.setBody(body) if self.notify.getDebug(): self.notify.debug('tire geom id') geom.write() self.notify.debug(' -') if self.canRender: testTire = render.attachNewNode('tire holder %d' % tireIndex) smileyModel = NodePath() if not smileyModel.isEmpty(): smileyModel.setScale(IceGameGlobals.TireRadius) smileyModel.reparentTo(testTire) smileyModel.setAlphaScale(0.5) smileyModel.setTransparency(1) testTire.setPos(IceGameGlobals.StartingPositions[tireIndex]) tireModel = loader.loadModel('phase_4/models/minigames/ice_game_tire') tireHeight = 1 tireModel.setZ(-IceGameGlobals.TireRadius + 0.01) tireModel.reparentTo(testTire) self.odePandaRelationList.append((testTire, body)) else: testTire = None self.bodyList.append((None, body)) return (testTire, body, geom) def placeBodies(self): for pair in self.odePandaRelationList: pandaNodePathGeom = pair[0] odeBody = pair[1] if pandaNodePathGeom: pandaNodePathGeom.setPos(odeBody.getPosition()) pandaNodePathGeom.setQuat(Quat(odeBody.getQuaternion()[0], odeBody.getQuaternion()[1], odeBody.getQuaternion()[2], odeBody.getQuaternion()[3])) pandaNodePathGeom.setP(0) pandaNodePathGeom.setR(0) newQuat = pandaNodePathGeom.getQuat() odeBody.setQuaternion(newQuat) def postStep(self): DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld.postStep(self) self.placeBodies() self.totalPhysicsSteps += 1 def createObstacle(self, pos, obstacleIndex, cubicObstacle): if cubicObstacle: return self.createCubicObstacle(pos, obstacleIndex) else: return self.createCircularObstacle(pos, obstacleIndex) def createCircularObstacle(self, pos, obstacleIndex): self.notify.debug('create obstacleindex %s' % obstacleIndex) geom = OdeSphereGeom(self.space, IceGameGlobals.TireRadius) geom.setCollideBits(self.allTiresMask) geom.setCategoryBits(self.obstacleMask) self.space.setCollideId(geom, self.obstacleCollideId) tireModel = loader.loadModel('phase_4/models/minigames/ice_game_tirestack') tireHeight = 1 tireModel.setPos(pos) tireModel.reparentTo(render) geom.setPosition(tireModel.getPos()) tireModel.setZ(0) return tireModel def createCubicObstacle(self, pos, obstacleIndex): self.notify.debug('create obstacleindex %s' % obstacleIndex) sideLength = IceGameGlobals.TireRadius * 2 geom = OdeBoxGeom(self.space, sideLength, sideLength, sideLength) geom.setCollideBits(self.allTiresMask) geom.setCategoryBits(self.obstacleMask) self.space.setCollideId(geom, self.obstacleCollideId) tireModel = loader.loadModel('phase_4/models/minigames/ice_game_crate') tireModel.setPos(pos) tireModel.reparentTo(render) geom.setPosition(tireModel.getPos()) tireModel.setZ(0) return tireModel