from panda3d.core import Point3, CollisionSphere, CollisionNode, BitMask32 from direct.interval.IntervalGlobal import Sequence, LerpScaleInterval, Parallel, Func, SoundInterval from direct.directnotify import DirectNotifyGlobal from direct.showbase.DirectObject import DirectObject from toontown.toonbase import ToontownGlobals from toontown.battle import BattleParticles class IceTreasure(DirectObject): notify = DirectNotifyGlobal.directNotify.newCategory('IceTreasure') RADIUS = 1.0 def __init__(self, model, pos, serialNum, gameId, penalty = False): self.serialNum = serialNum self.penalty = penalty center = model.getBounds().getCenter() center = Point3(0, 0, 0) self.nodePath = model.copyTo(render) self.nodePath.setPos(pos[0] - center[0], pos[1] - center[1], pos[2] - center[2]) self.nodePath.setZ(0) self.notify.debug('newPos = %s' % self.nodePath.getPos()) if self.penalty: self.sphereName = 'penaltySphere-%s-%s' % (gameId, self.serialNum) else: self.sphereName = 'treasureSphere-%s-%s' % (gameId, self.serialNum) self.collSphere = CollisionSphere(center[0], center[1], center[2], self.RADIUS) self.collSphere.setTangible(0) self.collNode = CollisionNode(self.sphereName) self.collNode.setIntoCollideMask(ToontownGlobals.PieBitmask) self.collNode.addSolid(self.collSphere) self.collNodePath = render.attachNewNode(self.collNode) self.collNodePath.setPos(pos[0] - center[0], pos[1] - center[1], pos[2] - center[2]) self.collNodePath.hide() self.track = None if self.penalty: self.tip = self.nodePath.find('**/fusetip') sparks = BattleParticles.createParticleEffect(file='icetnt') self.sparksEffect = sparks sparks.start(self.tip) self.penaltyGrabSound = loader.loadSfx('phase_4/audio/sfx/MG_cannon_fire_alt.ogg') self.penaltyGrabSound.setVolume(0.75) kaboomAttachPoint = self.nodePath.attachNewNode('kaboomAttach') kaboomAttachPoint.setZ(3) self.kaboom = loader.loadModel('phase_4/models/minigames/ice_game_kaboom') self.kaboom.reparentTo(kaboomAttachPoint) self.kaboom.setScale(2.0) self.kaboom.setBillboardPointEye() return def destroy(self): self.ignoreAll() if self.penalty: self.sparksEffect.cleanup() if self.track: self.track.finish() self.nodePath.removeNode() del self.nodePath del self.collSphere self.collNodePath.removeNode() del self.collNodePath del self.collNode def showGrab(self): self.nodePath.hide() self.collNodePath.hide() self.collNode.setIntoCollideMask(BitMask32(0)) if self.penalty: self.track = Parallel(SoundInterval(self.penaltyGrabSound), Sequence(Func(self.kaboom.showThrough), LerpScaleInterval(self.kaboom, duration=0.5, scale=Point3(10, 10, 10), blendType='easeOut'), Func(self.kaboom.hide))) self.track.start()